ErrorWings - Easy Rendering Solution

Ultimate Rendering Freedom for Technical Artists, Visual Artists & Indie Teams!

Struggling to achieve unique stylized, cel-shaded, or personalized art styles? ERS (Easy Rendering Solution) empowers you to deeply customize Unreal Engine’s material — no engine source code modification required!

Features
  • Zero engine file edits: runs exclusively via UE native plugin system, plug & play!

  • Forward Rendering Mode: Split-lighting control! Independently read Main Light, Additional Lights, Shadows, with full support for Global Illumination (GI) & Baked Lighting — build your custom rendering logic entirely in Material Blueprints!

  • Deferred Rendering Mode: Precision blending! Freely mix Lumen Ray-Traced GI, Main Light, and Additional Lights via ERS Master Node. Break default rendering constraints to create unique visuals.

  • Native Pipeline Compatibility: Works seamlessly with core engine features like Lightmaps, Reflection Captures, Post-Processing Effects — no compatibility headaches!

Customize your material in 2 step:
  1. Switch material shading model to Subsurface

  2. Use ERS Nodes to get\control light data (just like unlit, but with light support!)

Perfect For:

• TAs pursuing Stylized/Non-Photorealistic Rendering (NPR/Cel-shading)

• Visual Development Artists breaking realism boundaries

• Indie Teams craving artistic identity with limited resources

• Anyone needing custom rendering in binary (non-source) Unreal Engine!

Unleash Your Vision — No Coding, Blueprint-Driven Lighting Mastery!

Docs: Get started with ERS

I’m collecting your feedback. If you have any needs, you can use the following methods to request for features or report bugs:

  1. E-mail: support@errore.ink

  2. GitHub Issues: Request feature/Report bug

希望作者能提供一个预览视频展示一下动态的光照环境下材质的表现。不修改引擎源码的情况下制作卡通着色器的难点就是无法获得灯光信息和无法获取遮挡物体的投影。不知道这个插件能否满足我的需求,我不喜欢场景捕获2d相机制作的阴影贴图,也不想使用后期处理材质。

I hope the author can provide a preview video to show how the material will behave in a dynamic lighting environment. The difficulty of making a cartoon shader without modifying the engine source code is that you can’t get the lighting information and the projection of the obscured object. Not sure if this plugin will meet my needs, I don’t like the shadow maps made by the scene capture 2D camera, and I don’t want to use post-processing materials.I hope the author can provide a preview video to show how the material will behave in a dynamic lighting environment. The difficulty of making a cartoon shader without modifying the engine source code is that you can’t get the lighting information and the projection of the obscured object. Not sure if this plugin will meet my needs, I don’t like the shadow maps made by the scene capture 2D camera, and I don’t want to use post-processing materials.

(post deleted by author)

感谢您的关注!ERS插件无需场景捕获或后期材质即可直接获取光源与投影数据。针对您的需求:

  1. 前向渲染模式下可分离读取主光/其他光源/阴影/全局光照数据,支持动态光照下的卡通着色

  2. 延迟渲染中通过Lumen/光源混合控制实现自定义渲染

动态光照演示视频正在制作中,将于一周内在YouTube频道发布。完成更新后将第一时间通知您,敬请期待!

Thank you for your interest! ERS plugin can directly access light and shadow data without Scene Capture or Post Process Materials:

  1. In Forward Rendering: Isolate main lights/other lights/shadows/GI for dynamic cel-shading

  2. In Deferred: Customize lighting appearances via Lumen/Lighting blending control

A demo video showcasing dynamic lighting is in production and will go live on YouTube within a week. You’ll be notified upon release!

1 Like

想在ue5引擎内开发卡通渲染风格游戏不修改源代码很难实现理想的效果,但修改源码对我这种初学者来说难度太高且很费时间,也难以维护,所以我很期待这个插件!如果它符合我的预期,我大概会在2月中旬购买它。

It’s hard to develop a cartoon rendering style game in the UE5 engine without modifying the source code, but modifying the source code is too difficult, time-consuming, and difficult to maintain for beginners like me, so I’m looking forward to this plugin! If it meets my expectations, I’ll probably buy it in mid-February.

您好!动态光照演示视频已发布,完整展示插件在实时环境下的卡通着色效果: https://youtu.be/ShsLfxCTcFA
• 前向渲染分离光源/阴影实战示范
• 延迟渲染Lumen混合控制案例

Demo video is live! See real-time cel-shading in dynamic lighting environments: https://youtu.be/ShsLfxCTcFA
• Forward rendering light separation & shadows
• Deferred Lumen blending control