Struggling to achieve unique stylized, cel-shaded, or personalized art styles? ERS (Easy Rendering Solution) empowers you to deeply customize Unreal Engine’s material — no engine source code modification required!
Features
Zero engine file edits: runs exclusively via UE native plugin system, plug & play!
Forward Rendering Mode: Split-lighting control! Independently read Main Light, Additional Lights, Shadows, with full support for Global Illumination (GI) & Baked Lighting — build your custom rendering logic entirely in Material Blueprints!
Deferred Rendering Mode: Precision blending! Freely mix Lumen Ray-Traced GI, Main Light, and Additional Lights via ERS Master Node. Break default rendering constraints to create unique visuals.
Native Pipeline Compatibility: Works seamlessly with core engine features like Lightmaps, Reflection Captures, Post-Processing Effects — no compatibility headaches!
Customize your material in 2 step:
Switch material shading model to Subsurface
Use ERS Nodes to get\control light data (just like unlit, but with light support!)
Perfect For:
• TAs pursuing Stylized/Non-Photorealistic Rendering (NPR/Cel-shading)
• Visual Development Artists breaking realism boundaries
• Indie Teams craving artistic identity with limited resources
• Anyone needing custom rendering in binary (non-source) Unreal Engine!
Unleash Your Vision — No Coding, Blueprint-Driven Lighting Mastery!
I hope the author can provide a preview video to show how the material will behave in a dynamic lighting environment. The difficulty of making a cartoon shader without modifying the engine source code is that you can’t get the lighting information and the projection of the obscured object. Not sure if this plugin will meet my needs, I don’t like the shadow maps made by the scene capture 2D camera, and I don’t want to use post-processing materials.I hope the author can provide a preview video to show how the material will behave in a dynamic lighting environment. The difficulty of making a cartoon shader without modifying the engine source code is that you can’t get the lighting information and the projection of the obscured object. Not sure if this plugin will meet my needs, I don’t like the shadow maps made by the scene capture 2D camera, and I don’t want to use post-processing materials.
It’s hard to develop a cartoon rendering style game in the UE5 engine without modifying the source code, but modifying the source code is too difficult, time-consuming, and difficult to maintain for beginners like me, so I’m looking forward to this plugin! If it meets my expectations, I’ll probably buy it in mid-February.
Demo video is live! See real-time cel-shading in dynamic lighting environments: https://youtu.be/ShsLfxCTcFA
• Forward rendering light separation & shadows
• Deferred Lumen blending control