Errors while packaging

Hey Everyone,

I’m trying to package a game for a uni proejct due tomorrow. Every time I get these errors:

C:\Users\KAMil\Documents\UE_4.26\Engine\Source\Runtime\UnrealAudio/Private/UnrealAudioBuffer.h(6): fatal error C1083: Cannot open include file: ‘UnrealAudioTypes.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): Took 63.367937s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\KAMil\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+KAMil+Documents+UE_4.26\UBT-YarrWars-Win64-DebugGame.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

I’ve a clean install of the engine and tried to include the files in the header but nothing seems to work

Any help or suggestion would be amazing! Thank You!

did you try with these troubleshoot: Fatal Error C1083 | Microsoft Docs