Errors while packaging project, one of them: "PackagingResults: Error: Missing UnrealGame binary.You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:UnrealGame <Platform> <Configuration>"

Hello

I have a problem while packaging a project, I fixed most of the errors so far but I just cant get aorund these ones:

It says theres something wrong with MI_Rockyterrain_instance while it was true some time ago (I had the project on differend drive and it broke so I had to redo most of it on differrent drive) now, that material works correctly (I mean I can paint on my landscape as I should, while I couldnt when this error was still in place) but the error still continues to exist…

On top of that theres this error with LVL01 which I dont know how to fix, this lvl also existed on the damaged drive so I assumed it was somewhat corrupted so today I duplicated it (litteraly ctrl+d) and deleted the original, now the duplicate doesnt show any problems (so far, I dont think the packaging project goes very far because of these problems) but the error persists…

and then theres this pop-up error which I think is responsible for the stop in packaging…

“PackagingResults: Error: Missing UnrealGame binary.You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:UnrealGame ”

Any idea how to fix this?
Thanks

okay I fixed the issue by downloading “cropout” sample project, cooking it and then packaging it and after that I copied everytihng in folder “binaries” from cropout project to my project (I was missing that folder for some reason) and renamed everethying named “cropoutsampleproject” into my own project name

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