I’ve got some issues with ART (Animation and Riggign Toolkit) when using a custom mesh with Maya 2014 and 2015.
First of all, everything seem to work when using only the default mannequin.
But when I’m trying to rigg a custom mesh, I’ve got several errors. For exemple :
If I edit my rigg file, and if I try to switch between the rig pose and the model pose, it doesn’t work and I got an error message like this ( I don’t have this issue in the export file ) :
Error: RuntimeError: file C:/Program Files/Unreal Engine/4.3/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_skeletonBuilder_UI.py line 6631: setAttr: The attribute ‘root.translateX’ is locked or connected and cannot be modified.
Also, if I add the character animation, and if I try to hit the “zero out all” button, again it’s not working and I got this message :
Error: RuntimeError: file C:/Program Files/Unreal Engine/4.3/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_animationUI.py line 5079: setAttr: No object matches name: :Rig_Settings.lFkArmOrient
If I’m trying to hit the space switcher button, I got this :
Error: ValueError: file C:/Program Files/Unreal Engine/4.3/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_spaceSwitcher.py line 70: No object matches name: :*_space_switcher_follow
If I’m trying to switch between IK and FK, I got this message :
Error: ValueError: file C:/Program Files/Unreal Engine/4.3/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_animationUI.py line 6272: No object matches name: :ik_upperarm_fk_matcher_l
Thanks in advance.