Errors When Trying To Package, Most Likely Relating To Visual Studios

I am attempting to package my game which mainly relies on Metahumans as well as these plugins:
https://www.fab.com/listings/5b751595-fe3e-4e85-b217-9b5496ab6d3f
https://www.fab.com/listings/66e0d72e-982f-4d9e-aaaf-13a1d22efad1
https://www.fab.com/listings/00ffc308-d7f9-4142-ac4c-4aeaa75ab54b

When I try to package for Windows, it aborts and I get this error:

UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" TylerMetaHumanModel Win64 Development -Project="C:\Users\Paperspace\Documents\Unreal Projects\TylerMetaHumanModel\TylerMetaHumanModel.uproject" -Manifest="C:\Users\Paperspace\Documents\Unreal Projects\TylerMetaHumanModel\Intermediate\Build\Manifest.xml"  -remoteini="C:\Users\Paperspace\Documents\Unreal Projects\TylerMetaHumanModel"  -skipdeploy  -log="C:\Users\Pape
rspace\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-TylerMetaHumanModel-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\Paperspace\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-TylerMetaHumanModel-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for TylerMetaHumanModel (no existing makefile)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows):  * C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows):     (Family=14.43.34808, FamilyRank=1, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Total execution time: 6.36 seconds
UATHelper: Packaging (Windows): Missing object file C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace\MetaHuman_5.5\Intermediate\Build\Win64\x64\UnrealGame\Development\MetaHumanSpeech2Face\Module.MetaHumanSpeech2Face.cpp.obj listed in C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace\MetaHuman_5.5\Intermediate\Build\Win64\UnrealGame\Development\MetaHumanSpeech2Face\MetaHumanSpeech2Face.precompiled
UATHelper: Packaging (Windows): Took 6.65s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Paperspace\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-TylerMetaHumanModel-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 14s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

I think it mostly has to do with “Packaging (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130”, but I have visual studios 2015 installed and set as my Compiler Version, but I can’t find anywhere to download version 14.38.33130.

If anyone has some advice for me, I’m on a tight deadline and would really appriciate it. Thanks!

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Update, I found if I disable the “Metahuman” plugin before packaging, I get no errors.

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