Errors when Packaging the game

Hello guys, i’ve got many warnings when trying to Package the game, most of em being something like “this asset needs to be resaved”, and some errors concerning a plugin that i already deleted so i don’t understand why it is getting errors about a ghost plugin :s

Here is the log just in case :

Do you have any idea on the way i could package my game, aka solve those errors ?

Me too I have problem whe packaging the game…

I have errors as this :
Running AutomationTool…
Parsing command line: -ScriptsForProject="C:/Users//Documents/Unreal Projects/My3rdPerson_cpp/My3rdPerson_cpp.uproject" BuildCookRun -project=“C:/Users/****/Documents/Unreal Projects/My3rdPerson_cpp/My3rdPerson_cpp.uproject” -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -ue4exe=“C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=ThirdPersonExampleMap -unversionedcookedcontent -pak -createreleaseversion=Third Person Tuto -basedonreleaseversion=0.0.1 -stagebasereleasepaks -compressed -stage -package -cmdline=“ThirdPersonExampleMap -Messaging” -addcmdline="-SessionId=4EB698464140AB81213919A89030C36B -SessionOwner='’ -SessionName=‘New Profile 0’ "
Setting up ProjectParams for C:\Users*\Documents\Unreal Projects\My3rdPerson_cpp\My3rdPerson_cpp.uproject
ERROR: Only staged builds can be paked, use -stage or -skipstage.
(see C:\Users*
\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\Log.txt for full exception trace)
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED

I have followed this website : Unreal engine documentation

Any help please for me to resolve this error ? Thanks