Hello guys, i’ve got many warnings when trying to Package the game, most of em being something like “this asset needs to be resaved”, and some errors concerning a plugin that i already deleted so i don’t understand why it is getting errors about a ghost plugin :s
Here is the log just in case :
Do you have any idea on the way i could package my game, aka solve those errors ?
I have errors as this :
Running AutomationTool…
Parsing command line: -ScriptsForProject="C:/Users//Documents/Unreal Projects/My3rdPerson_cpp/My3rdPerson_cpp.uproject" BuildCookRun -project=“C:/Users/****/Documents/Unreal Projects/My3rdPerson_cpp/My3rdPerson_cpp.uproject” -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -ue4exe=“C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=ThirdPersonExampleMap -unversionedcookedcontent -pak -createreleaseversion=Third Person Tuto -basedonreleaseversion=0.0.1 -stagebasereleasepaks -compressed -stage -package -cmdline=“ThirdPersonExampleMap -Messaging” -addcmdline="-SessionId=4EB698464140AB81213919A89030C36B -SessionOwner='’ -SessionName=‘New Profile 0’ "
Setting up ProjectParams for C:\Users*\Documents\Unreal Projects\My3rdPerson_cpp\My3rdPerson_cpp.uproject
ERROR: Only staged builds can be paked, use -stage or -skipstage.
(see C:\Users*\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\Log.txt for full exception trace)
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED