Im not really sure how to explain, but here are all the errors:
UATHelper: Cooking (Windows): LogShaderCompilers: Warning: 4 Shader compiler errors compiling global shaders for platform PCD3D_SM6:
UATHelper: Cooking (Windows): LogShaderCompilers: Warning: Shader debug info dumped to: “C:/Users/antho/OneDrive/Documents/Unreal Projects/TheBackroomsEscape/Saved/ShaderDebugInfo/PCD3D_SM6/Global/FCloudShadowTemporalProcessCS/0”
UATHelper: Cooking (Windows): C:/Program Files/Epic Games/UE_5.1/Engine/Shaders/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush(24,8): Shader FCloudShadowTemporalProcessCS, Permutation 0, VF None:
UATHelper: Cooking (Windows): /Engine/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush(24,8): error: expected unqualified-id
UATHelper: Cooking (Windows): float4RenderVolumetricCloudParameters_CloudShadowmapSampleCount[2]; UATHelper: Cooking (Windows): ^ UATHelper: Cooking (Windows): LogShaderCompilers: Warning: C:/Program Files/Epic Games/UE_5.1/Engine/Shaders/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush(415,1071): Shader FCloudShadowTemporalProcessCS, Permutation 0, VF None: UATHelper: Cooking (Windows): /Engine/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush(415,1071): error: use of undeclared identifier 'RenderVolumetricCloudParameters_CloudShadowmapSampleCount'; did you mean 'RenderVolumetricCloudParameters_CloudSkyAOSampleCount'? UATHelper: Cooking (Windows): LogShaderCompilers: Warning: C:/Program Files/Epic Games/UE_5.1/Engine/Shaders/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush(415,37): Shader FCloudShadowTemporalProcessCS, Permutation 0, VF None: UATHelper: Cooking (Windows): /Engine/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush(415,37): error: too few elements in vector initialization (expected 622 elements, have 615) PackagingResults: Warning: 4 Shader compiler errors compiling global shaders for platform PCD3D_SM6: PackagingResults: Warning: Shader debug info dumped to: "C:/Users/antho/OneDrive/Documents/Unreal Projects/TheBackroomsEscape/Saved/ShaderDebugInfo/PCD3D_SM6/Global/FCloudShadowTemporalProcessCS/0" PackagingResults: Error: expected unqualified-id PackagingResults: Warning: C:/Program Files/Epic Games/UE_5.1/Engine/Shaders/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush(415,1071): Shader FCloudShadowTemporalProcessCS, Permutation 0, VF None: PackagingResults: Error: use of undeclared identifier 'RenderVolumetricCloudParameters_CloudShadowmapSampleCount'; did you mean 'RenderVolumetricCloudParameters_CloudSkyAOSampleCount'? PackagingResults: Warning: C:/Program Files/Epic Games/UE_5.1/Engine/Shaders/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush(415,37): Shader FCloudShadowTemporalProcessCS, Permutation 0, VF None: PackagingResults: Error: too few elements in vector initialization (expected 622 elements, have 615) UATHelper: Cooking (Windows): LogShaderCompilers: Warning: C:/Program Files/Epic Games/UE_5.1/Engine/Shaders/Private/VolumetricCloud.usf(): Shader FCloudShadowTemporalProcessCS, Permutation 0, VF None: UATHelper: Cooking (Windows): D3DCompileToDxil failed. Error code: Unspecified error (0x80004005). UATHelper: Cooking (Windows): LogShaderCompilers: Error: Errors compiling global shader FCloudShadowTemporalProcessCS : PackagingResults: Warning: C:/Program Files/Epic Games/UE_5.1/Engine/Shaders/Private/VolumetricCloud.usf(): Shader FCloudShadowTemporalProcessCS, Permutation 0, VF None: PackagingResults: Error: Errors compiling global shader FCloudShadowTemporalProcessCS : UATHelper: Cooking (Windows): LogShaderCompilers: Display: /Engine/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush:24:8: error: expected unqualified-id UATHelper: Cooking (Windows): float4RenderVolumetricCloudParameters_CloudShadowmapSampleCount[2];
UATHelper: Cooking (Windows): ^
UATHelper: Cooking (Windows): LogShaderCompilers: Display: /Engine/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush:415:1071: error: use of undeclared identifier ‘RenderVolumetricCloudParameters_CloudShadowmapSampleCount’; did you mean ‘RenderVolumetricCloudParameters_CloudSkyAOSampleCount’?
UATHelper: Cooking (Windows): LogShaderCompilers: Display: /Engine/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush:35:8: note: ‘RenderVolumetricCloudParameters_CloudSkyAOSampleCount’ declared here
UATHelper: Cooking (Windows): float RenderVolumetricCloudParameters_CloudSkyAOSampleCount;
UATHelper: Cooking (Windows): ^
UATHelper: Cooking (Windows): LogShaderCompilers: Display: /Engine/Generated/UniformBuffers/RenderVolumetricCloudParameters.ush:415:37: error: too few elements in vector initialization (expected 622 elements, have 615)
UATHelper: Cooking (Windows): LogShaderCompilers: Display: D3DCompileToDxil failed. Error code: Unspecified error (0x80004005).
UATHelper: Cooking (Windows): LogOutputDevice: Warning:
UATHelper: Cooking (Windows): Script Stack (0 frames) :
UATHelper: Cooking (Windows): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Cooking (Windows): Failed to compile global shader FCloudShadowTemporalProcessCS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
PackagingResults: Error: expected unqualified-id
PackagingResults: Error: use of undeclared identifier ‘RenderVolumetricCloudParameters_CloudShadowmapSampleCount’; did you mean ‘RenderVolumetricCloudParameters_CloudSkyAOSampleCount’?
PackagingResults: Error: too few elements in vector initialization (expected 622 elements, have 615)
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Cooking (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Cooking (Windows): LogWindows: Error: Failed to compile global shader FCloudShadowTemporalProcessCS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffa98ce3ff4 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffa98ce5b22 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffa98ce3ab6 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffa98cc6322 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffa98ceb7fe UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffa9562bce0 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffa955e829f UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffa9562fce8 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffa9538fcd2 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffa953b2473 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6fbf6b0ce UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6fbf62688 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6fbf6296a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6fbf65680 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6fbf771b4 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff6fbf796f2 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffb0b0826bd KERNEL32.DLL!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffb0c3ca9f8 ntdll.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
PackagingResults: Error: Failed to compile global shader FCloudShadowTemporalProcessCS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
PackagingResults: Error: [Callstack] 0x00007ffa98ce3ff4 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa98ce5b22 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa98ce3ab6 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa98cc6322 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa98ceb7fe UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa9562bce0 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa955e829f UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa9562fce8 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa9538fcd2 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa953b2473 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6fbf6b0ce UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6fbf62688 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6fbf6296a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6fbf65680 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6fbf771b4 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6fbf796f2 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb0b0826bd KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb0c3ca9f8 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Cooking (Windows): Took 233.6497434s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows): ERROR: Cook failed.
UATHelper: Cooking (Windows): (see C:\Users\antho\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt for full exception trace)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 3m 55s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults: Error: Cook failed.
UATHelper: Cooking (Windows): BUILD FAILED
no help… fantastic…