,
As soon as the “system” (for lack of a better term) started generating
the include file of: “BpLibraryTest.generated.h”
everything started working better, which this was not being generated before I have no clue, nor do I have a clue as to why it started being generated, it was just MAGIC!
Except now I have the following… The linkage step is puking all over the place with the following output, and I cannot find out why it’s doing this. I have tried to put in startup and shutdown, functions, no change, using void and static classifiers for those two functions, no change, it just refuses to link on some Initializer, that I do not seem to have control of.
1>BpLibraryTest.generated.cpp.obj : error LNK2019: unresolved external symbol “public: __cdecl UIceWareBPLibraryModule::UIceWareBPLibraryModule(class FObjectInitializer const &)” (??0UIceWareBPLibraryModule@@QEAA@AEBVFObjectInitializer@@@Z) referenced in function “void __cdecl InternalConstructor(class FObjectInitializer const &)” (??$InternalConstructor@VUIceWareBPLibraryModule@@@@YAXAEBVFObjectInitializer@@@Z)
1>G:\Epic.Submission\BcBpLibraryV1_1\Plugins\BpLibraryTest\Binaries\Win64\UE4Editor-BpLibraryTest.dll : fatal error LNK1120: 1 unresolved externals
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: G:\Epic.Submission\BcBpLibraryV1_1\Plugins\BpLibraryTest\Binaries\Win64\UE4Editor-BpLibraryTest.dll
1> Total build time: 91.44 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““G:\unreal4.launch\Epic Games\4.9\Engine\Build\BatchFiles\Build.bat” BcBpLibraryV1_1Editor Win64 Development “G:\Epic.Submission\BcBpLibraryV1_1\BcBpLibraryV1_1.uproject” -rocket -waitmutex” exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Again Thank you,