So I’ve been following this guide:
To create a dedicated server for a multiplayer fps.
Now I’ve followed the tutorial twice (clean both times) and have come to the same point twice now.
I end up successfully cooking the content, then build the server and client, then when I run the server I get this log in the server (including a messagebox that shows all the default property warnings and errors): http://pastebin.com/RTHN0JXK
The client gives a similar messagebox of property warnings and errors and also shows a messagebox afterwards which says:
Assertion failed: GDefaultMaterials[Domain] != NULL [File:D:\Projects2\Unreal Projects\EngineBuild\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp] [Line: 351] Cannot load default material 'engine-ini:/Script/Engine.Engine.DefaultMaterialName'
What can I do and more importantly, what have I done wrong?