Hey, when I trying to package the project, it shows error.
UATHelper: 打包 (Windows): LogInit: Display: LogCook: Error: GameInstanceClass包含一个重定向引用“/Game/BluePrints/GameInstance_Setting”。将无法在打包版本中加载所需资产。在“项目设置”中再次选择所需资产以修复此问题。
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/BluePrints/SaveGame_Setting.SaveGame_Setting_C:ConventionalSetting'. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/BluePrints/InventorySystem/W_ItemDescription.W_ItemDescription_C:Item'. Unknown structure.
UATHelper: 打包 (Windows): LogInit: Display: LogBlueprint: Error: [编译器]来自源:/Game/FantasyInterior01/Maps/FantasyInterior01.FantasyInterior01:PersistentLevel.FantasyInterior01的正在使用的引脚 <Unnamed> 已不存在于节点 Set Is Photography Allowed 上。请刷新节点或断开连接来移除引脚。
UATHelper: 打包 (Windows): LogInit: Display: LogBlueprint: Error: [编译器]来自源:/Game/FantasyInterior01/Maps/FantasyInterior01.FantasyInterior01:PersistentLevel.FantasyInterior01的在'FantasyInterior01’中找不到名为"SetIsPhotographyAllowed\”的函数。
translate:
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: GameInstanceClass contains a redirect reference '/Name/BluePrints/GameInstance_Setting'. The required assets will not be able to be loaded in the packaged version. Select the required assets again in Project Settings to fix this issue.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty: Serialize Loading: Property 'StructureProperty/Name/BluePrints/SaveGameSetting SaveGame_Setting_C:ConventionalSetting'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty: Serialize Loading: Property 'StructureProperty/Name/BluePrints/InventorySystem/W-ItemDescription W_ItemDescription_C:Item'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [compiler] From source:/Name/FantasyInterior01/Maps/FantasyInterior01. FantasyInterior01: PersistentLevel The pin<Unnamed>currently in use for FantasyInterior01 no longer exists in the node Set Is Photography Allowed Up. Please refresh the node or disconnect to remove the pin.
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [compiler] From source:/Name/FantasyInterior01/Maps/FantasyInterior01. FantasyInterior01: PersistentLevel Unable to find a function named "SetIsPhotographyAuthorized" in 'FantasyInterior01' for FantasyInterior01.
I follow the hint. But I even find no “/Game/BluePrints/GameInstance_Setting”.
What should I do? Can anybody help me? Thank you so much.