I have been following this guide and twice now I’ve started from scratch to come to the same errors.
After cooking the content and compiling the (Development) server followed by the (Development) client I launch the MultiplayerTestServer.exe -log and get this output followed by a messagebox also showing the CDO constructor errors.
Starting the client yields the same messagebox with CDO constructor errors, followed by a message with this error:
Assertion failed: GDefaultMaterials[Domain] != NULL [File:D\Projects2\Unreal Projects\EngineBuild\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp] [Line: 351]
Cannot load default material
This is the second time it’s happened, am I consequently doing something wrong following the guide?