Errors Packaging Blueprint Templates Windows 10

I can’t package any project (be it a Blank with or without Starter Content, a Blueprint Template - First Person, Third Person, etc) on Windows 10, on UE5.

I don’t have any issues packaging projects on UE4.

I’m getting this message when starting the packaging:
image

After doing what the message suggests -

  • Issuing that command gives an error. Any suggestions? I don’t have any of these issues when packaging any type of project in UE4. This happens with Every project in UE5.

Here is the Error log:

LogTurnkeySupport: Display: Adding device menu item for DESKTOP-CH78VJV
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Programs/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UE4Projects/TestUE5/MyProject3/MyProject3.uproject" Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Windows  -Device=Windows@DESKTOP-CH78VJV -EditorIO -EditorIOPort=61173  -noturnkeyvariables -utf8output -WaitForUATMutex" -nocompile ]
UATHelper: Installing Sdk (Windows): Running AutomationTool...
UATHelper: Installing Sdk (Windows): 'dotnet' is not recognized as an internal or external command,
UATHelper: Installing Sdk (Windows): operable program or batch file.
UATHelper: Installing Sdk (Windows): BUILD FAILED
LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/UE4Projects/TestUE5/MyProject3/MyProject3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UE4Projects/TestUE5/MyProject3/Intermediate/TurnkeyReport_2.log" -log="D:/UE4Projects/TestUE5/MyProject3/Intermediate/TurnkeyLog_2.log" -project="D:/UE4Projects/TestUE5/MyProject3/MyProject3.uproject"  -platform=all'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Programs/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/UE4Projects/TestUE5/MyProject3/MyProject3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UE4Projects/TestUE5/MyProject3/Intermediate/TurnkeyReport_2.log" -log="D:/UE4Projects/TestUE5/MyProject3/Intermediate/TurnkeyLog_2.log" -project="D:/UE4Projects/TestUE5/MyProject3/MyProject3.uproject"  -platform=all" -nocompile ]
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0

I think you might need to install ASP.Net
Near the top of your log you’ve got

UATHelper: Installing Sdk (Windows): 'dotnet' is not recognized as an internal or external command,

thank you for your suggestion!

I have Visual Studio community 2019 installed and setup (it compiles and runs with UE4).
Shouldn’t it come with the setup or even with the UE5 installation?
And I’m having this issue with Blueprint Projects (didn’t try any C++ yet with UE5)

I will give that a try either way. I’ll update here ASAP.

I went to the VS Installer tool and ticked the .Net SDK component
image

Which automatically enabled these:

It seems to be able to package now.

It’s pretty odd that every new user of UE5 has to go and search, download and install .Net or Visual Studio for the engine to work, even if the project is Blueprints only…
I really don’t understand what’s going on here…

but it works! it packs projects now! Thank you!