I can’t package any project (be it a Blank with or without Starter Content, a Blueprint Template - First Person, Third Person, etc) on Windows 10, on UE5.
I don’t have any issues packaging projects on UE4.
I’m getting this message when starting the packaging:
After doing what the message suggests -
- Issuing that command gives an error. Any suggestions? I don’t have any of these issues when packaging any type of project in UE4. This happens with Every project in UE5.
Here is the Error log:
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-CH78VJV
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Programs/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UE4Projects/TestUE5/MyProject3/MyProject3.uproject" Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Windows -Device=Windows@DESKTOP-CH78VJV -EditorIO -EditorIOPort=61173 -noturnkeyvariables -utf8output -WaitForUATMutex" -nocompile ]
UATHelper: Installing Sdk (Windows): Running AutomationTool...
UATHelper: Installing Sdk (Windows): 'dotnet' is not recognized as an internal or external command,
UATHelper: Installing Sdk (Windows): operable program or batch file.
UATHelper: Installing Sdk (Windows): BUILD FAILED
LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/UE4Projects/TestUE5/MyProject3/MyProject3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UE4Projects/TestUE5/MyProject3/Intermediate/TurnkeyReport_2.log" -log="D:/UE4Projects/TestUE5/MyProject3/Intermediate/TurnkeyLog_2.log" -project="D:/UE4Projects/TestUE5/MyProject3/MyProject3.uproject" -platform=all'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Programs/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UE4Projects/TestUE5/MyProject3/MyProject3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/UE4Projects/TestUE5/MyProject3/Intermediate/TurnkeyReport_2.log" -log="D:/UE4Projects/TestUE5/MyProject3/Intermediate/TurnkeyLog_2.log" -project="D:/UE4Projects/TestUE5/MyProject3/MyProject3.uproject" -platform=all" -nocompile ]
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0