To sum it up, I have a ceiling lamp that plays a looped noise, I also have stairs in the room for the upper floor and desire the functionality of playing a sound near the lamp and upon going up the stairs it stops playing the sound (for example when I’m above it just on the ceiling).
I’ve set up a triggerbox1 BP for once the player exits the box it stops playing and upon re-entering it starts again, it works but I have a lot of errors in my log.
I have a bool var in my main FP BP class for when the player leaves the trigger box. This are my blueprints for the BP class
TriggerBox:
Lamp:
Logs:
The issue is obviously in the Lamp BP, but I don’t know how to modify it to a point where I get rid of the errors and still keep the desired functionality, so yeah it works but I would prefer for it to be working without errors.
So If any blueprint guru can help me out, I would appreciate it.