Errors in texturing[0x7/0x7]

Hi

When I ran RealityCapture in the CLI, an error occurred and the 3D model was not output.(return code: 2248146952)
I checked RealityCapture.log under the Temp folder and found the following log output.

=====
RealityCapture 1.4.0.117414 RC (c) Epic Games Slovakia s.r.o.
8 CPU Executing command ‘set’ with parameter ‘appAutoClearCache=0’
Executing command ‘set’ with parameter ‘mvsDecimationFactor=5.0’
Executing command ‘set’ with parameter ‘appQuitOnError=true’
Executing command ‘addFolder’ with parameter ‘C:\Users\XXXXXXX’
1184 Executing command ‘align’
Finalizing 2 components
Executing command ‘selectMaximalComponent’
Executing command ‘setReconstructionRegionAuto’
Executing command ‘calculateNormalModel’
Processing part 1 / 4. Estimated 203 MB RAM
Processing part 2 / 4. Estimated 99.9 MB RAM
Processing part 3 / 4. Estimated 200 MB RAM
Processing part 4 / 4. Estimated 143 MB RAM
Executing command ‘selectMarginalTriangles’
Executing command ‘removeSelectedTriangles’
Executing command ‘renameSelectedModel’ with parameter ‘texturedMesh’
Executing command ‘calculateTexture’
[0x7\0x7]

I would like to know the cause and specific countermeasures.
Also, is it possible to output specific error messages in RealityCapture.log? I am having trouble identifying the cause of the problem with just [0x7/0x7].

Thank you

Hi @MSS001_PHOTOSYS,
can you add -selectModel “modelName” before texture command.
All published events IDs can be find here: https://dev.epicgames.com/community/learning/knowledge-base/rm6p/capturing-reality-list-of-event-ids-used-by-the-writeprogress-command
Is there something else after the last line you showed? Do you have proper texturing settings set?

Thanks for the reply.

I added “-selectModel ‘modelName’” before the texture command and ran it. The result was success.
I ran it again with the same image data, but without “-selectModel ‘modelName’”. The result was success.

In fact, there have been similar events in the past, and sometimes unexplained errors like this one occur during texturing.
I don’t know what RealityCapture is doing, but I’m having trouble with the same image sometimes giving an error and sometimes not. Is there any way to stabilize it?

The RealityCapture.log you posted ends with [0x7/0x7].

I am not sure if the texture settings are appropriate, but I am running the following command.

=====
C:\Program Files\Capturing Reality\RealityCapture\RealityCapture.exe ^
-silent ‘C:\Users\XXXXX’ ^
-set ‘appAutoClearCache=0’ ^
-set ‘mvsDecimationFactor=5.0’ ^
-set ‘appQuitOnError=true’ ^
-stdConsole ^
-addFolder ‘C:\Users\XXXX’ ^
-align
-selectMaximalComponent ^
-setReconstructionRegionAuto ^
-calculateNormalModel ^
-selectMarginalTriangles ^
-removeSelectedTriangles ^
-renameSelectedModel ‘texturedMesh’ ^
-calculateTexture ^
-exportModel ‘texturedMesh’ ‘C:\Users\XXXX…\texturedMesh.obj’ ‘C:\Users\XXXX…\export.xml’,
-quit

That error message is related to texturing.
What are your texture settings? How big model are you trying to texture?

Texture settings should not have been changed from default. (see attachment)
RC_texturingSettings

I don’t know how large the model size is, as I am running from align to export in the CLI.
However, the number of images referenced is 1184, so I think it will be a large model.

The settings seems to be OK.
It would be good to run the command without -silent and -set ‘appQuitOnError=true’ command to see the GUI (size of the model and error message) in this case.
Do you have enough space on your cache disk?