Hey guys I recently started following a guide to create an RTS game, I’ve been using star wars 3d Models as I’m trying to create a Star Wars themed RTS.
The channel is BuildGamesWithJon and i made it to the 7th video(RTS Multiplayer Setup) where Jon had us create a mainmenu widget and spawn locations and have the game spawn a building and a couple of units.
Im getting like 40 errors, here they are.
Blueprint Runtime Error: “Accessed None trying to read property SelectedPlayerStartCamp”. Node: SpawnActor Camera Pawn Graph: EventGraph Function: Execute Ubergraph RTS Game Mode Base Blueprint: RTS_GameModeBase
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Camera Pawn Graph: EventGraph Function: Execute Ubergraph RTS Game Mode Base Blueprint: RTS_GameModeBase
Blueprint Runtime Error: “Accessed None trying to read property SelectedPlayerStartCamp”. Node: SpawnActor Camera Pawn Graph: EventGraph Function: Execute Ubergraph RTS Game Mode Base Blueprint: RTS_GameModeBase
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Camera Pawn Graph: EventGraph Function: Execute Ubergraph RTS Game Mode Base Blueprint: RTS_GameModeBase
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor First Building Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor First Building Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor First Building Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor First Building Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property SelectedPlayerStartCamp”. Node: SpawnActor Camera Pawn Graph: EventGraph Function: Execute Ubergraph RTS Game Mode Base Blueprint: RTS_GameModeBase
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Camera Pawn Graph: EventGraph Function: Execute Ubergraph RTS Game Mode Base Blueprint: RTS_GameModeBase
Blueprint Runtime Error: “Accessed None trying to read property SelectedPlayerStartCamp”. Node: SpawnActor Camera Pawn Graph: EventGraph Function: Execute Ubergraph RTS Game Mode Base Blueprint: RTS_GameModeBase
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Camera Pawn Graph: EventGraph Function: Execute Ubergraph RTS Game Mode Base Blueprint: RTS_GameModeBase
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor First Building Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor First Building Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor First Building Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor First Building Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None trying to read property K2Node_Event_PlayerStartCamp”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Blueprint Runtime Error: “Accessed None”. Node: SpawnActor Unit Style 1 Graph: SpawnPlayerStartingLoadout Function: Execute Ubergraph RTS Player Controller Blueprint: RTS_PlayerController
Here are some of my blueprints.
RTS GameModeBase:
Spawn Player Starting Loudout Macro in RTSPlayerController:
I would greatly appreciate some assistance, this is my first time using UnrealEngine. Let me know if you need any other blueprints, Thank you.