Errors in Launch/Module.Launch.cpp when launch on android

Hello!

Since a few days I’m always getting the following error, while launching for android

LogPlayLevel:   PLATFORM_ANDROID_NDK_VERSION = 120200
LogPlayLevel:   NDK toolchain: r12b, NDK version: 19, GccVersion: 4.9, ClangVersion: 3.8.256229
LogPlayLevel:   Compiling Native code with NDK API 'android-19'
LogPlayLevel:   Building 1 action with 8 processes...
LogPlayLevel:     [1/1] EndlessFly-armv7-es2.so
LogPlayLevel:     A:/Programme/EpicGames/Epic Games/UE_4.20/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:D:/Build/++UE4/Sync/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cpp:function AndroidMain(android_app*): error: undefined reference to 'GInternalProjectName'
LogPlayLevel:     A:/Programme/EpicGames/Epic Games/UE_4.20/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:D:/Build/++UE4/Sync/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cpp:function LaunchSetGameName(char16_t const*, FString&): error: undefined reference to 'GIsGameAgnosticExe'
LogPlayLevel:     A:/Programme/EpicGames/Epic Games/UE_4.20/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:D:/Build/++UE4/Sync/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cpp:function LaunchSetGameName(char16_t const*, FString&): error: undefined reference to 'GInternalProjectName'
LogPlayLevel:     A:/Programme/EpicGames/Epic Games/UE_4.20/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:D:/Build/++UE4/Sync/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cpp:function LaunchSetGameName(char16_t const*, FString&): error: undefined reference to 'GInternalProjectName'
LogPlayLevel:     A:/Programme/EpicGames/Epic Games/UE_4.20/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:D:/Build/++UE4/Sync/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cpp:function LaunchSetGameName(char16_t const*, FString&): error: undefined reference to 'GInternalProjectName'
LogPlayLevel:     A:/Programme/EpicGames/Epic Games/UE_4.20/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:D:/Build/++UE4/Sync/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cpp:function FEngineLoop::PreInit(char16_t const*): error: undefined reference to 'GIsGameAgnosticExe'
LogPlayLevel:     A:/Programme/EpicGames/Epic Games/UE_4.20/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cppa7.o:D:/Build/++UE4/Sync/Engine/Intermediate/Build/Android/UE4/Development/Launch/Module.Launch.cpp:function FEngineLoop::PreInit(char16_t const*): error: undefined reference to 'GIsGameAgnosticExe'
LogPlayLevel:     A:/Programme/EpicGames/Epic Games/UE_4.20/Engine/Intermediate/Build/Android/UE4/Development/Core/Module.Core.5_of_9.cppa7.o:D:/Build/++UE4/Sync/Engine/Intermediate/Build/Android/UE4/Development/Core/Module.Core.5_of_9.cpp:function FApp::GetBuildConfiguration(): error: undefined reference to 'GIsDebugGame'
LogPlayLevel:     A:/Programme/EpicGames/Epic Games/UE_4.20/Engine/Intermediate/Build/Android/UE4/Development/Core/Module.Core.5_of_9.cppa7.o:D:/Build/++UE4/Sync/Engine/Intermediate/Build/Android/UE4/Development/Core/Module.Core.5_of_9.cpp:function FConfigCacheIni::InitializeConfigSystem(): error: undefined reference to 'GIsGameAgnosticExe'
LogPlayLevel:     clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)

I hope you have an idea and can me help out, it’s very frustrating…

Best regards from Germany! :slight_smile:

Did you hava any solution for this problem. when I packaging for Android using 4.20, I Got the same Error