In my game I get errors after stopping play, I have two guns currently, each their own blueprints. The guns have custom events that get fired off when the triggers on the gamepad are pressed. These custom events are called on through the player characters blueprint. I wasn’t sure how to set this up so I just used a sequence node to chain them together, for example, right trigger pressed=fire(custom event setup in the guns blueprint) for both guns. That’s where my errors are occurring, the error basically reads like this, upon pressing trigger it tried to talk to the unequipped gun(because of the sequence node) and couldn’t because it’s not equipped. This doesn’t seem to affect anything gameplay wise and both guns function perfectly as intended during gameplay, but i’m sure there’s a way to do this so I don’t get any errors, I just don’t know how. Question is if I leave the game like it is will it hurt anything having these errors? If so, can someone explain to me how to better manage this problem? I’d like to have lots of guns in my game.
Thanks to any and all who can help.