The UE4-ShooterGame Game has crashed and will close
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 571]
Array index out of bounds: 20 from an array of size 19
VERSION: 234.0
KERNELBASE.dll!UnknownFunction (0x000007fefd3eb16d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000013ff65178) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x000000013ff65715) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UInstancedStaticMeshComponent::PostNetReceive() (0x000000014079d7e5) + 69 bytes [c:\svn_ark\engine\source\runtime\engine\private\instancedstaticmesh.cpp:1835]
ShooterGame.exe!FObjectReplicator::PostReceivedBunch() (0x00000001406eb1a4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:743]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00000001406e568d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1740]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00000001406e09cf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00000001406e10eb) + 11 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00000001406e0bdc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00000001408295d7) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private
etconnection.cpp:1072]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00000001408283b8) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private
etconnection.cpp:539]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00000001405ff024) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000013f8e5f94) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x0000000140815483) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGame.exe!UWorld::Tick() (0x00000001407fd824) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1073]
ShooterGame.exe!UGameEngine::Tick() (0x000000014072e1eb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:944]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f858789) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x000000013f852dbc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f859c6a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f859d98) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141897e21) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000774b59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000775eb831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000775eb831) + 0 bytes [UnknownFile:0]
OK