I’ve been sitting for an hour and trying to compile the project, but this is not allowed to make constant errors related to the “Animation” plugin. At the very beginning, it was necessary to change variables in several files of the Animation plugin so that they became unique, after which errors related to the lack of methods began to appear. With each compilation attempt, new problems appear.
Has anyone ever met with such a thing? How to solve it?
I’d revert back to the previous state of the plugin.
There is no need to change it’s variables.
If you have overlapping variables in your own project then you should consider using a namespace for it to separate them from the animation plugin.
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3dRaven is correct. If the Epic code is giving you compilation errors, the problem is usually in something you added.
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Do your custom classes use the API macro to isolate the variables
UCLASS()
class MYPROJECTNAME_API AMyActor : public AActor
{
// my code
}
You can also isolate parts directly via namespace
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reinstalling the plugin solved the problem
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