Errors disappear when compiling, re-appear when opening the editor

This is in Unreal 5.1.0

I have an actor that, whenever I launch the project, spits errors:

Without doing anything else, whenever I compile, the errors all disappear:

This just appeared one day after I had to download from github after an intentional pc wipe.
This is a very old script, and I’ve not had any problems with it before.

Here is the chain of errors, from source:

The function implementation:

The function:

The called function:

Thank you.

This also prevents cooking

I still don’t know why this happened, just that it doesn’t happen when there aren’t any inputs.

I had to re-make it in CPP. Though it’s much cleaner now, and more logically clear, I’m still annoyed that I had to remake it.

1 Like