Errors Building UE4.sln in Visual Studio 2015 Community

I’ve retrieved the Unreal Engine 4 source off Github for Windows (I’m running Windows 10 x86-64 Professional). I’ve been following the official UE4 docs and have updated the repository up to v4.11. Using Visual Studio 2015 Community, I have attempted to build the UE4 target in VS 2015, however I’m experiencing errors during the early build process. I should mention that I recently transferred everything Github related from my Samsung 840 EVO 120GiB solid state drive to my Seagate Barracuda 2TiB hard drive, which i’m guessing is how i’m getting these problems. I moved the files from the directory as Github was filling up my solid state drive.

These are the errors I’m getting upon trying to build Unreal Engine 4 in VS 2015

Severity Code Description Project File Line Suppression State
Error Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin/x64/rc.exe /nologo /D_WIN64 /l 0x409 /I F:\GitHub\UnrealEngine\Engine\Source /I Developer/DerivedDataCache/Public /I Runtime/SynthBenchmark/Public /I Runtime/Core/Private /I Runtime/Core/Private/Misc /I Runtime/Core/Private/Internationalization /I Runtime/Core/Private/Internationalization/Cultures /I Runtime/Core/Public /I Runtime/Core/Public/Internationalization /I Runtime/Core/Public/Async /I Runtime/Core/Public/Containers /I Runtime/Core/Public/Delegates /I Runtime/Core/Public/GenericPlatform /I Runtime/Core/Public/HAL /I Runtime/Core/Public/Logging /I Runtime/Core/Public/Math /I Runtime/Core/Public/Misc /I Runtime/Core/Public/Modules /I Runtime/Core/Public/Modules/Boilerplate /I Runtime/Core/Public/ProfilingDebugging /I Runtime/Core/Public/Serialization /I Runtime/Core/Public/Serialization/Csv /I Runtime/Core/Public/Stats /I Runtime/Core/Public/Templates /I Runtime/Core/Public/UObject /I Runtime/Core/Public/Windows /I Runtime/Core /I ThirdParty/zlib/zlib-1.2.5/Inc /I ThirdParty/zlib /I ThirdParty/IntelTBB /I ThirdParty/Windows/XInput /I ThirdParty/ICU /I Developer/TargetPlatform/Public /I Developer/TargetPlatform/Public/Common /I Developer/TargetPlatform/Public/Interfaces /I Developer/TargetPlatform /I Developer/DerivedDataCache /I Editor/CookingStats/Public /I Editor/CookingStats /I Runtime/InputDevice/Public /I Runtime/InputDevice /I Runtime/Analytics/Analytics/Public /I Runtime/Analytics/Analytics/Public/Interfaces /I Runtime/Analytics/Analytics /I ThirdParty/IntelTBB/IntelTBB-4.0/Include /I ThirdParty/Windows/DirectX/include /I ThirdParty/ICU/icu4c-53_1/include /DHACK_HEADER_GENERATOR=1 /DIS_PROGRAM=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=1 /DUSE_LOGGING_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DUBT_COMPILED_PLATFORM=Win64 /DWIN32=1 /D_WIN32_WINNT=0x0600 /DWINVER=0x0600 /DPLATFORM_WINDOWS=1 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME=“UnrealHeaderTool-Core.dll” /DUE_ENABLE_ICU=1 /DWITH_STEAMWORKS=1 /DWITH_DIRECTXMATH=0 /DUE_ENABLE_ICU=1 /DWITH_STEAMWORKS=1 /DWITH_DIRECTXMATH=0 /DCORE_API=DLLEXPORT /D__TBBMALLOC_BUILD=1 /DU_USING_ICU_NAMESPACE=0 /DU_STATIC_IMPLEMENTATION /DU_NO_DEFAULT_INCLUDE_UTF_HEADERS=1 /DUNISTR_FROM_CHAR_EXPLICIT=explicit /DUNISTR_FROM_STRING_EXPLICIT=explicit /DUCONFIG_NO_TRANSLITERATION=1 /DTARGETPLATFORM_API= /DDERIVEDDATACACHE_API= /DCOOKINGSTATS_API= /DINPUTDEVICE_API= /DANALYTICS_API= /fo “F:\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\PCLaunch.rc.res” “F:\GitHub\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc” UE4 F:\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealBuildTool.BuildException 1

Does anyone have an idea as to how this can be fixed?

Have you made sure you have the extra tools install from VS2015 Community? They don’t install by default and are required for building UE.

Yeah I have all the necessary additions installed. Still no luck