I’ve retrieved the Unreal Engine 4 source off Github for Windows (I’m running Windows 10 x86-64 Professional). I’ve been following the official UE4 docs and have updated the repository up to v4.11. Using Visual Studio 2015 Community, I have attempted to build the UE4 target in VS 2015, however I’m experiencing errors during the early build process. I should mention that I recently transferred everything Github related from my Samsung 840 EVO 120GiB solid state drive to my Seagate Barracuda 2TiB hard drive, which i’m guessing is how i’m getting these problems. I moved the files from the directory as Github was filling up my solid state drive.
These are the errors I’m getting upon trying to build Unreal Engine 4 in VS 2015
Severity Code Description Project File Line Suppression State
Error Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin/x64/rc.exe /nologo /D_WIN64 /l 0x409 /I F:\GitHub\UnrealEngine\Engine\Source /I Developer/DerivedDataCache/Public /I Runtime/SynthBenchmark/Public /I Runtime/Core/Private /I Runtime/Core/Private/Misc /I Runtime/Core/Private/Internationalization /I Runtime/Core/Private/Internationalization/Cultures /I Runtime/Core/Public /I Runtime/Core/Public/Internationalization /I Runtime/Core/Public/Async /I Runtime/Core/Public/Containers /I Runtime/Core/Public/Delegates /I Runtime/Core/Public/GenericPlatform /I Runtime/Core/Public/HAL /I Runtime/Core/Public/Logging /I Runtime/Core/Public/Math /I Runtime/Core/Public/Misc /I Runtime/Core/Public/Modules /I Runtime/Core/Public/Modules/Boilerplate /I Runtime/Core/Public/ProfilingDebugging /I Runtime/Core/Public/Serialization /I Runtime/Core/Public/Serialization/Csv /I Runtime/Core/Public/Stats /I Runtime/Core/Public/Templates /I Runtime/Core/Public/UObject /I Runtime/Core/Public/Windows /I Runtime/Core /I ThirdParty/zlib/zlib-1.2.5/Inc /I ThirdParty/zlib /I ThirdParty/IntelTBB /I ThirdParty/Windows/XInput /I ThirdParty/ICU /I Developer/TargetPlatform/Public /I Developer/TargetPlatform/Public/Common /I Developer/TargetPlatform/Public/Interfaces /I Developer/TargetPlatform /I Developer/DerivedDataCache /I Editor/CookingStats/Public /I Editor/CookingStats /I Runtime/InputDevice/Public /I Runtime/InputDevice /I Runtime/Analytics/Analytics/Public /I Runtime/Analytics/Analytics/Public/Interfaces /I Runtime/Analytics/Analytics /I ThirdParty/IntelTBB/IntelTBB-4.0/Include /I ThirdParty/Windows/DirectX/include /I ThirdParty/ICU/icu4c-53_1/include /DHACK_HEADER_GENERATOR=1 /DIS_PROGRAM=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=1 /DUSE_LOGGING_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DUBT_COMPILED_PLATFORM=Win64 /DWIN32=1 /D_WIN32_WINNT=0x0600 /DWINVER=0x0600 /DPLATFORM_WINDOWS=1 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME=“UnrealHeaderTool-Core.dll” /DUE_ENABLE_ICU=1 /DWITH_STEAMWORKS=1 /DWITH_DIRECTXMATH=0 /DUE_ENABLE_ICU=1 /DWITH_STEAMWORKS=1 /DWITH_DIRECTXMATH=0 /DCORE_API=DLLEXPORT /D__TBBMALLOC_BUILD=1 /DU_USING_ICU_NAMESPACE=0 /DU_STATIC_IMPLEMENTATION /DU_NO_DEFAULT_INCLUDE_UTF_HEADERS=1 /DUNISTR_FROM_CHAR_EXPLICIT=explicit /DUNISTR_FROM_STRING_EXPLICIT=explicit /DUCONFIG_NO_TRANSLITERATION=1 /DTARGETPLATFORM_API= /DDERIVEDDATACACHE_API= /DCOOKINGSTATS_API= /DINPUTDEVICE_API= /DANALYTICS_API= /fo “F:\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\PCLaunch.rc.res” “F:\GitHub\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc” UE4 F:\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealBuildTool.BuildException 1