I am having some trouble building the source code.
I am running VS2013 Ultimate on Windows 7. I got the source from Git, downloaded and extracted the required dependencies into the UnrealEngine folder, ran [FONT=Courier New]GenerateProjectFiles.bat and started up the solution. I am trying to build the editor, so I set my solution configuration to build Development Editor on Win64. However, I ran into a number of issues.
First, [FONT=Courier New]zlib-1.2.5 was missing. I copied it from the precompiled engine into the correct folder in the source code ([FONT=Courier New]\UnrealEngine\Engine\Source\ThirdParty\zlib) and that problem went away. But since this was a problem in the first place, I suspect it may be because I did something wrong along the way. Right now I have 3 more build errors:
Error 1 error : Failed to generate code for UE4Editor D:\Development\Unreal Engine 4 Source\UnrealEngine\Engine\Intermediate\ProjectFiles\ EXEC Error 2 error : UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: D:\Development\Unreal Engine 4 Source\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealHeaderTool.manifest). D:\Development\Unreal Engine 4 Source\UnrealEngine\Engine\Intermediate\ProjectFiles\ EXEC Error 3 error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets Line 38
Can anyone help?