ERRORCODE:StaticMeshComponent0 has to be 'Movable' if you'd like to move

Hi there,
I just started a new project using the category “Architecture, Engineering and Construction”. I’m having problems when I try to move a blueprint actor. After simulating the project, I’m pressing the “space” button to get the drop-down menu, from the drop-down menu I’m choosing the “Move Transform feature” to move my blueprint around. However I keep getting this error. The same issue is happening with the “X-ray” option from the drop-down menu. The laser pointing the blue print asset isn’t working, or not considering the blueprint as a proper asset to apply these features on.

“ERRORCODE:StaticMeshComponent0 has to be ‘Movable’ if you’d like to move”

Using any static mesh without assigning a blueprint class on it, the whole project is working properly without any error. However, when I create a blueprint class on the same static mesh to simulate my physics, this above error is appearing.

Any idea to help out?

In the details of the mesh in your blueprint:

329303-screenshot-1.jpg

I already have the mobility option as moveable, this isn’t the issue for sure.

thanks it helped me

I get the same error in ue 5.3. All objects in the BP are marked movable, but same error.

Encountered the same problem,
If it helps anyone it turns out the object was somehow set to “static” in world, not in the blueprint. Just needed to select it in the level, go to the root component inside and change to “Moveable” manually.