I’d like to create a flickering light effect, but I’m facing an issue where all lights flicker in sync. I attempted to use the PerInstanceRandom node to make them flicker independently, but I encountered an error, as shown in this image:
[SM6] (Node PerInstanceRandom) Invalid node used in hull/domain shader input!
I’m currently working with the Material Domain set to Light Function. I’ve tried various placements for the PerInstanceRandom node, but the problem continues to persist. Could someone offer assistance with this matter? Thank you.