Small recap of what’s needed for an custom anim node
- one runtime module with :
PublicDependencyModuleNames => “AnimGraphRuntime”
a USTRUCT extending FAnimNode_Base
- one editor module with
PublicDependencyModuleNames => “AnimGraphRuntime”, “AnimGraph”,
Private/Public IncludePaths => the runtime module path
a UCLASS extending UAnimGraphNode_Base
i think your problem come from the Dependency missing, but without more infos on your actual module structure/ code, hard to say more