error while trying while shipping game

Hi,
When i run my game in the editor i got no issue but when i try to ship it i got 100+ error most of the issue state something about missing structure…

LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/_Game/Shared/Blueprint/InventoryItems/Craftable/BP_InventoryItem_Abstract.BP_InventoryItem_Abstract_C:ItemCraftableData'. Unknown structure.

Then i got this error below who i don’t know what it is about :confused:

LogOutputDevice: Error: begin: stack for UAT
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error:
LogOutputDevice: Error: Ensure condition failed: !DefaultDomain.IsValid()  [File:D:\build\++UE5\Sync\Engine\Plugins\Editor\AssetReferenceRestrictions\Source\AssetReferenceRestrictions\Private\AssetReferencingDomains.cpp] [Line: 83]
LogOutputDevice: Error:
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffe67dccfdf UnrealEditor-AssetReferenceRestrictions.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffe67dccf7f UnrealEditor-AssetReferenceRestrictions.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffe67dd922b UnrealEditor-AssetReferenceRestrictions.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffe67dd53b2 UnrealEditor-AssetReferenceRestrictions.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffe8e3d655b UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffe8e41dea6 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffe93ee7256 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffe8e567303 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffe93ee3f4a UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ed8b6b17 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ed8acfb6 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ed8ad37a UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ed8b0854 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ed8c6984 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7ed8c8eb6 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff52867344 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff52867344 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error:
LogOutputDevice: Error: end: stack for UAT

So after trial and error found out that :

  • For each struct error you need to refresh the node using the struct in each BP.

Then the other error… Still dono why i got it, but i had to rebuild the project, deleting file from binary and stuff then let visual desktop compile the project back, then i had to delete the defaultgame.ini and let unreal recreate it… a whole mess