TARGET IS PACKAGE TO ANDROID
Using:
*Launcher - Engine 4.12.5
*Visual Basic 2013
*Did download all needed components from CodeWorksAndroid
BOTH LOGGS FROM:
(…\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12)
UnrealBuildTool-2016.08.02-18.28.02
UAT_Log.txt
I soo tired, I spend whole day wondering what to do. I have no idea now. If somone could help me, ill be so happy.
Problem solved.
I had installed one plugin for substance painter, so I uninstalled it and now everything packaging fine.
Sry for (english).
gage
(gage)
3
I’m glad you were able to find the problem. We are still working on Substance plugin support for Android/iOS, but it’s not supported at this time.