Error while packing dedicated server

hello i am getting an error while packing the test version of my game log file is below.
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Users'Yusuf\Desktop\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe UnrealPak Win64 Development -Project=C:\Users'Yusuf\Desktop\LumberTown\LumberTown\LumberTown.uproject C:\Users'Yusuf\Desktop\LumberTown\LumberTown\LumberTown.uproject -NoUBTMakefiles -Manifest=C:\Users'Yusuf\Desktop\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users'Yusuf\Desktop\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users"Yusuf\Desktop\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt
UATHelper: Packaging (Windows): ERROR: Unhandled exception: System.Exception: Error while creating log file “C:\Users"Yusuf\Desktop\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt”
UATHelper: Packaging (Windows): —> System.IO.IOException: Dosya adı, dizin adı veya birim etiketi sözdizimi hatalı. : ‘C:\Users"Yusuf\Desktop\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs’
PackagingResults: Error: Unhandled exception: System.Exception: Error while creating log file “C:\Users"Yusuf\Desktop\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt”
UATHelper: Packaging (Windows): at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
UATHelper: Packaging (Windows): at System.IO.Directory.CreateDirectory(String path)
UATHelper: Packaging (Windows): at EpicGames.Core.DirectoryReference.CreateDirectory(DirectoryReference Location) in C:\Users'Yusuf\Desktop\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Core\DirectoryReference.cs:line 291
UATHelper: Packaging (Windows): at EpicGames.Core.DefaultLogger.AddFileWriter(String Name, FileReference OutputFile) in C:\Users'Yusuf\Desktop\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Core\Log.cs:line 891
UATHelper: Packaging (Windows): — End of inner exception stack trace —
UATHelper: Packaging (Windows): at EpicGames.Core.DefaultLogger.AddFileWriter(String Name, FileReference OutputFile) in C:\Users'Yusuf\Desktop\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Core\Log.cs:line 901
UATHelper: Packaging (Windows): at EpicGames.Core.Log.AddFileWriter(String Name, FileReference OutputFile) in C:\Users'Yusuf\Desktop\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Core\Log.cs:line 231
UATHelper: Packaging (Windows): at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in C:\Users'Yusuf\Desktop\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 554
UATHelper: Packaging (Windows): Took 0.3244151s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users'Yusuf\Desktop\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
https://drive.google.com/file/d/1ABZm5xi6zGati2ulcYgKV7-FOhFMrk3M/view?usp=sharing

Have you tried building the server before with a different result? I’m seeing a log file creation failure. Perhaps you may need to delete the log file in question and try again… sometimes old files aren’t cleaned up properly after trying to build a second time around. It’ll leave old binaries that are pointing to a different build or what not and you can get a fail. Not sure if that’s the case about the log file.

having similar issue gonna repack all certs and see if it works.