Hi all! I’m experiencing an issue while trying to launch a project on my device, or packaging it. These are the last lines of the output log:
UATHelper: Packaging (Android (ETC1)): Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
UATHelper: Packaging (Android (ETC1)): Making .apk with Gradle…
UATHelper: Packaging (Android (ETC1)): ERROR: C:\WINDOWS\system32\cmd.exe failed with args /c “E:\Unreal Projects\AndroidProj2\Intermediate/Android/APK\gradle\rungradle.bat” :app:assembleDebug
UATHelper: Packaging (Android (ETC1)): (see C:\Users\Asus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.22\Log.txt for full exception trace)
PackagingResults: Error: C:\WINDOWS\system32\cmd.exe failed with args /c “E:\Unreal Projects\AndroidProj2\Intermediate/Android/APK\gradle\rungradle.bat” :app:assembleDebug
UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults: Error: Unknown Error
I followed the Android Quick Start Guide, connected my device in Dev Mode (which I can see by adb devices and through Unreal), I installed what needed. But still something goes wrong.
Any idea?
Thanks!