Hello, i am getting the following error when I’m creating a project. This error was created after i allowed unreal engine to be the default for .uprojects I am using UE5.3.2.
Running C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/Build.bat -projectfiles -project=“C:/Users/alexa/Documents/Unreal Projects/BeginnerCourse/BeginnerCourse.uproject” -game -rocket -progress
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -projectfiles -project=“C:/Users/alexa/Documents/Unreal Projects/BeginnerCourse/BeginnerCourse.uproject” -game -rocket -progress
Log file: C:\Users\alexa\AppData\Local\UnrealBuildTool\Log_GPF.txt
Some Platforms were skipped due to invalid SDK setup: IOS, Android, Linux, LinuxArm64.
See the log file for detailed information
Generating VisualStudio2022 project files:
Discovering modules, targets and source code for project…
Microsoft platform targets must be compiled with Visual Studio 2022 17.4 (MSVC 14.34.x) or later for the installed engine. Please update Visual Studio 2022 and ensure no configuration is forcing WindowsTargetRules.Compiler to VisualStudio2019. The current compiler version was detected as: 14.29.30152
Does anyone know how I can fix this?