Error when using teleporter device or movement modulator device in Verse.

Hi @Yamabuki_Iro ,

Well @Yamabuki_Iro @Punkcat ,
Wont allow me a new post so Replacing this one with
from Code Snippets Dynamic Player Teleporter Device
This has been changed to effectively adding failure recovery and when a failure occurs it retries.

The teleport function is possibly broken, this attempts to program verse code to stop runtime errors

using { /Fortnite.com/Devices }

using { /Verse.org/Simulation }

using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }

# To use this device, create a prop and attach a teleporter device to it. Ensure the teleport device
# has zero local position and rotation. Assign the prop and teleporter device to the editable
# properties and then call `TeleportAgentTo`.

dynamic_player_teleporter_device_log := class(log_channel){}

dynamic_player_teleporter_device := class(creative_device):

    Logger : log = log{Channel:=dynamic_player_teleporter_device_log}

    @editable
    TeleporterDevice: teleporter_device = teleporter_device{}

    @editable
    TeleporterRoot: creative_prop = creative_prop{}

    # Teleports an agent to a given translation and rotation. Note, only the yaw axis is used
    # on rotation by setting the teleporter rotation (if you configure your teleporter to use set player rotation)
    TeleportAgentTo(Agent: agent, Translation: vector3, Rotation: rotation):void =

        if(TeleporterRoot.TeleportTo[Translation, Rotation]):

            Logger.Print("Teleporting agent to {Translation}", ?Level:=log_level.Verbose) 

            # the attempt have worked now call the real  TeleporterDevice will not cause runtime error

            TeleporterDevice.Teleport(Agent)

        else. Logger.Print("Failed to move dynamic teleporter prop!", ?Level:=log_level.Error)
              # Try for the second time  as it may be transient
               if(TeleporterRoot.TeleportTo[Translation, Rotation]):

                     Logger.Print("Worked on second attempt Teleporting agent to {Translation}", ?Level:=log_level.Verbose)

                       TeleporterDevice.Teleport(Agent)

               else. Logger.Print("Final attempt dynamic teleporter prop!", ?Level:=log_level.Error)
               # This second else will stop a runtime error stopping Verse crashing

There may be typing and format errors, but the reason is to show the logic of stopping a runtime error then reporting the error and retrying