Error when trying to find class in blueprints

I am trying to find a class in Unreal Engine 5.8 in the BeginPlay of one of my blueprint classes (derived from a C++ class). When I try to compile it shows an error and it is looking for a Context input. The documentation just says it is a struct. I do not know what to input there. Does anyone have an example of how to use this node?

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What is the task at hand? Could you elaborate as to why we need to look up the Gameboard and what it is? An actor instance sitting in the level? I might be wrong / lacking context (ehm) but I sense an incorrect node is being used for what is needed.


I am trying to find a class

For example, that’s not what is happening above, you’re attempting to find an instance of an object. Perhaps what you’re after is this:

Do tell but note the above will not work all too well if there’s more than one Gameboard.