Hi,
It’s my first time trying to package UE using UE5.3.2 however I keep getting on this issue:
********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” test Win64 Development -Project=“D:\Unreal Project\test\test.uproject” -Manifest=“D:\Unreal Project\test\Intermediate\Build\Manifest.xml” -remoteini=“D:\Unreal Project\test” -skipdeploy -log=“C:\Users\hellrage\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-test-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\hellrage\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-test-Win64-Development.txt
UATHelper: Packaging (Windows): Total execution time: 0.41 seconds
UATHelper: Packaging (Windows): No target name was specified on the command-line.
UATHelper: Packaging (Windows): Took 0.53s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\hellrage\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-test-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
I’m using Windows SDK 10.0.26100 and .net SDK 9.0.101.
Here’s the log file:
Log started at 12/30/2024 09:37:43 (2024-12-30T01:37:43Z)
No config file at C:\Users\hellrage\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\hellrage\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\hellrage\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-test-Win64-Development.txt
Setting temp directory to ‘C:\Users\hellrage\AppData\Local\Temp\UnrealBuildTool\319625c3’
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.26100.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Command line: “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” test Win64 Development “-Project=D:\Unreal Project\test\test.uproject” “-Manifest=D:\Unreal Project\test\Intermediate\Build\Manifest.xml” “-remoteini=D:\Unreal Project\test” -skipdeploy “-log=C:\Users\hellrage\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-test-Win64-Development.txt”
Total execution time: 0.33 seconds
No target name was specified on the command-line.
BuildException: No target name was specified on the command-line.
at UnrealBuildTool.TargetDescriptor.ParseSingleCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, List1 TargetDescriptors, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 508 at UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, List
1 TargetDescriptors, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 361
at UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, BuildConfiguration BuildConfiguration, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 278
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 166
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:
[ 0.000]
0.000
[ 0.361]
Was wondering if anybody could help.
Thank you.