Before You read through the rest of the post, English isn’t my native language so please forgive me if some things that I type don’t make too much sense.
Recently I’ve downloaded source code from the github (4.3.0 branch). However, after following through all of the steps in the Readme.txt provided at the github repository, I’ve hit a wall when trying to build from the source code. Following errors popup in Visual Studio:
Error 1 error LNK1181: cannot open input file ‘zlib_64.lib’ C:\UnrealEngine\Engine\Intermediate\ProjectFiles\LINK UE4
Error 2 error : Failed to produce item: C:\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll C:\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR UE4
Error 3 error MSB3073: The command “…\Build\BatchFiles\Build.bat UE4Editor Win64 Development” exited with code -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 UE4
Upon further inspection, I’ve found that the UnrealHeaderTool-Core.dll doesn’t even exists in the required dependencies (links provided at the Epics github repository). I’m not even sure about other errors or if any others will show up.
I’ve browsed through the forums looking to see if there were similar problems, but I haven’t found anything concrete.
So if anyone has any ideas I would be grateful.