Error when running standalone/cooked exe

LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: begin: stack for UAT
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: === Critical error: ===
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: Fatal error!
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: Unhandled Exception: 0xc06d007e
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ffe72cefabc KERNELBASE.dll!UnknownFunction []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6c77aa414 SeigeV4.exe!__delayLoadHelper2() [D:\a\_work\1\s\src\vctools\delayimp\delayhlp.cpp:312]
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6c7671b2e SeigeV4.exe!_tailMerge_steam_api64_dll() []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6bd6e9a1a SeigeV4.exe!UClass::CreateDefaultObject() []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6bd9d2763 SeigeV4.exe!UObjectInitialized() []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6bd9b0040 SeigeV4.exe!ProcessNewlyLoadedUObjects() []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6c41bea4c SeigeV4.exe!FEngineLoop::PreInitPostStartupScreen() []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6c41b7fd8 SeigeV4.exe!GuardedMain() []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6c41b832a SeigeV4.exe!GuardedMainWrapper() []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6c41bb1d6 SeigeV4.exe!LaunchWindowsStartup() []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6c41cadc4 SeigeV4.exe!WinMain() []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ff6c77ae0ea SeigeV4.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: [Callstack] 0x00007ffe746a257d KERNEL32.DLL!UnknownFunction []
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2024.09.19-00.52.03:284][  0]LogWindows: Error: end: stack for UAT

I’ve been trying to troubleshoot on my own, but I cannot figure out what the problem is. (I have the advanced steam sessions plugins installed)

I’ve figured out the problem, at some point the code that I added to the DefaultEngine.ini folder was deleted, and the AdvancedSteamSessions plugin was crashing it

		[/Script/Engine.GameEngine]

		+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

	 

		[OnlineSubsystem]

		DefaultPlatformService=Steam

	 

		[OnlineSubsystemSteam]

		bEnabled=true

		SteamDevAppId=480

	 

		; If using Sessions

		; bInitServerOnClient=true

	 

		[/Script/OnlineSubsystemSteam.SteamNetDriver]

		NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"

Here’s the generic code Epic gives if anyone is wondering.