had this bug for a while and it happens on and off, but I finally worked out what triggers it. When the bullet collides with something almost immediately on spawning (mostly the player), it causes this error.
This is the bullet code
And this is the spawning code/location
What’s the best way to fix this?
try to delete the ignore actor when moving node.
Yeah that worked thanks-
if you must need the node.you can move it to the bullet’s begin play. and then search for “get owner”,plug it into the actor input of that node.
however from the code you posted,I see the node is unnecessary.so maybe delete it should be okay
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