Hello, I would like to solve this problem, on my unreal 4.4.3, and its strange, because it happens on very courious situations, i have 2 projects ( 1 is a backup) and the second is the problem, they are almost the same project with some modifications on the MyCharacter Blueprint.
The Editor Crashes when:
- Open the blueprint folder
- Play in editor
- Sometimes, even when i just opened
Some Circunstances:
As you can see at the video, i have a hours old backup, with almost all the same assets, i didnt noticed but i have introduced the new MyCharacter blueprint from the new project inside the old project, and it worked… so the differences between the projects is the different models on each weapon, and i dont know how it could disturb the blueprint itself.
- and no, i dont usually open 2 projects at same time.
Video, sorry for my english, but its a emergency:
Many Thanks for your time!
- And maybe this can be usefull, i notice now, im rebuilding my way into the error, and we i was reimporting a weapon model, with a different mesh but with the some rig i got this: Screenshot by Lightshot
- Lastest Log:
Log file open, 11/25/14 19:28:27
LogInit:Display: Running engine for game: ES_Alpha
LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
LogInit: API Version: 2255576
LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.4
LogInit: Command line:
LogInit: Base directory: G:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2014.11.25-21.28.27:626][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.11.25-21.28.27:658][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.11.25-21.28.27:685][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.11.25-21.28.27:691][ 0]LogInit: Object subsystem initialized
[2014.11.25-21.28.27:692][ 0]LogInit: Selected Device Profile: [Windows]
[2014.11.25-21.28.27:692][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.11.25-21.28.27:697][ 0]LogInit: Computer:
[2014.11.25-21.28.27:697][ 0]LogInit: User:
[2014.11.25-21.28.27:698][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.11.25-21.28.27:698][ 0]LogInit: High frequency timer resolution =3.323583 MHz
[2014.11.25-21.28.27:698][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=131072.0GB
[2014.11.25-21.28.27:698][ 0]LogMemory: Platform Memory Stats for Windows
[2014.11.25-21.28.27:698][ 0]LogMemory: Process Physical Memory: 59.80 MB used, 59.93 MB peak
[2014.11.25-21.28.27:698][ 0]LogMemory: Process Virtual Memory: 35.91 MB used, 36.05 MB peak
[2014.11.25-21.28.27:698][ 0]LogMemory: Physical Memory: 3947.39 MB used, 16342.25 MB total
[2014.11.25-21.28.27:698][ 0]LogMemory: Virtual Memory: 265.86 MB used, 134217728.00 MB total
[2014.11.25-21.28.27:811][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 680 (Feature Level 11_0)
[2014.11.25-21.28.27:811][ 0]LogD3D11RHI: Adapter has 1985MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s]
[2014.11.25-21.28.27:813][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2014.11.25-21.28.27:813][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2014.11.25-21.28.27:813][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.11.25-21.28.27:816][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.11.25-21.28.27:827][ 0]LogD3D11RHI: Async texture creation enabled
[2014.11.25-21.28.27:975][ 0]LogTextLocalizationManager:Warning: The selected culture ‘pt_BR’ is not available; falling back to ‘en’
[2014.11.25-21.28.28:033][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.11.25-21.28.29:523][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.11.25-21.28.30:028][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.11.25-21.28.30:082][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.11.25-21.28.30:118][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 39MB C:/Users//AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
[2014.11.25-21.28.30:118][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
[2014.11.25-21.28.30:118][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Unreal 4/ES/ES_Alpha/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.11.25-21.28.30:118][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.11.25-21.28.30:132][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2014.11.25-21.28.30:145][ 0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
[2014.11.25-21.28.30:305][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.11.25-21.28.30:305][ 0]LogMeshUtilities: No automatic mesh merging module available
[2014.11.25-21.28.30:647][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.11.25-21.28.31:559][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_2838_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2d0c_0///////STATCAT_Advanced////
[2014.11.25-21.28.31:559][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.11.25-21.28.31:727][ 0]SourceControl: Info Source control is disabled
[2014.11.25-21.28.31:727][ 0]SourceControl: Info Source control is disabled
[2014.11.25-21.28.31:737][ 0]SourceControl: Info Source control is disabled
[2014.11.25-21.28.32:065][ 0]BlueprintLog: New page: Editor Load
[2014.11.25-21.28.32:312][ 0]LogAssetRegistry: FAssetRegistry took 0.0107 seconds to start up
[2014.11.25-21.28.32:351][ 0]LogObj: 21564 objects as part of root set at end of initial load.
[2014.11.25-21.28.32:351][ 0]LogUObjectAllocator: 4239944 out of 0 bytes used by permanent object pool.
[2014.11.25-21.28.32:575][ 0]LogEngine: Initializing Engine…
[2014.11.25-21.28.32:671][ 0]LogInit: XAudio2 using ‘Alto-falantes (Razer Surround Audio Controller)’ : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
[2014.11.25-21.28.32:678][ 0]LogInit: FAudioDevice initialized.
[2014.11.25-21.28.32:703][ 0]LogAIModule: Creating AISystem for world NewWorld
[2014.11.25-21.28.32:745][ 0]LogDerivedDataCache: Saved boot cache 0.04s 39MB C:/Users//AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
[2014.11.25-21.28.32:748][ 0]LogInit: Texture streaming: Enabled
[2014.11.25-21.28.32:800][ 0]LogInit: Transaction tracking system initialized
[2014.11.25-21.28.33:620][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.11.25-21.28.33:940][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.11.25-21.28.34:191][ 0]LogConsoleResponse:Display:
[2014.11.25-21.28.34:434][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_2e20_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2d0c_0///////STATCAT_Advanced////
[2014.11.25-21.28.34:434][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_e6c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_2d0c_0///////STATCAT_Advanced////
[2014.11.25-21.28.34:434][ 0]SourceControl: Info Source control is disabled
[2014.11.25-21.28.34:434][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Unreal 4/ES/ES_Alpha/Content/Maps/Example_Map.umap” TEMPLATE=0 SHOWPROGRESS=1
[2014.11.25-21.28.34:435][ 0]LightingResults: New page: Lighting Build
[2014.11.25-21.28.34:445][ 0]MapCheck: New page: Map Check
[2014.11.25-21.28.34:445][ 0]LightingResults: New page: Lighting Build
[2014.11.25-21.28.34:456][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C8FF217100
[2014.11.25-21.28.35:400][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.11.25-21.28.35:400][ 0]LogAIModule: Creating AISystem for world Example_Map
[2014.11.25-21.28.35:400][ 0]Cmd: MAP CHECKDEP
[2014.11.25-21.28.35:400][ 0]MapCheck: New page: Example_Map - Nov 25, 2014, 5:28:35 PM
[2014.11.25-21.28.35:533][ 0]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [133.094ms] ==========
[2014.11.25-21.28.35:533][ 0]LogFileHelpers: Loading map ‘Example_Map’ took 1.099
[2014.11.25-21.28.35:655][ 0]LogCollectionManager: Loaded 0 collections in 0.001028 seconds
[2014.11.25-21.28.35:762][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.11.25-21.28.35:825][ 0]LogLoad: Full Startup: 10.19 seconds (BP compile: 0.41 seconds)
[2014.11.25-21.28.35:842][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/Animations/Fenix/Anims’
[2014.11.25-21.28.35:961][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1064x896.
[2014.11.25-21.28.36:163][ 2]LogAssetRegistry: Asset discovery search completed in 3.8616 seconds
[2014.11.25-21.28.53:397][700]LogPlayLevel: PIE: No blueprints needed recompiling
[2014.11.25-21.28.53:397][700]PIE: New page: PIE session: Example_Map (Nov 25, 2014, 5:28:53 PM)
[2014.11.25-21.28.53:421][700]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024005s)
[2014.11.25-21.28.53:422][700]LogPlayLevel: PIE: World Init took: (0.000723s)
[2014.11.25-21.28.53:422][700]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Example_Map.Example_Map to /Game/Maps/UEDPIE_0_Example_Map.Example_Map (0.025000s)
[2014.11.25-21.28.53:474][700]LogWorld: Game class is ‘Game_Mode_1_C’
[2014.11.25-21.28.53:475][700]LogAIModule: Creating AISystem for world Example_Map
[2014.11.25-21.28.53:477][700]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Example_Map.Example_Map up for play (max tick rate 0) at 2014.11.25-19.28.53
[2014.11.25-21.28.53:477][700]LogWorld: Bringing up level for play took: 0.001895
[2014.11.25-21.28.53:680][700]LogWindows:Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]
Array index out of bounds: 5 from an array of size 5
Stack:
Address = 0x48b35216 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x489b8615 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x461ffc70 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461fee13 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461a640b (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461c2f12 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461eee6b (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461ef63f (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461ef63f (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461ef222 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461ef63f (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461eeec6 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461ef63f (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x46194269 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e5b26b (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e738f3 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e79a1b (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e6c484 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e734dc (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45933230 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x4595e0f5 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45dc6812 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45dc6a2d (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e5b930 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45932b44 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x4595a234 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45c55199 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45b305f7 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45b2c628 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45b161eb (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45b2e810 (filename not found) [in G:\Program Files\Unreal Engine\4.4\En
[2014.11.25-21.28.53:680][700]LogWindows:Error: Windows GetLastError: A operação foi concluída com êxito. (0)
[2014.11.25-21.28.53:680][700]LogCrashTracker:
[2014.11.25-21.28.53:970][700]LogCrashTracker:
[2014.11.25-21.28.53:970][700]LogWindows: === Critical error: ===
[2014.11.25-21.28.53:970][700]LogWindows: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]
Array index out of bounds: 5 from an array of size 5
Stack:
Address = 0x48b35216 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x489b8615 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x461ffc70 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461fee13 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461a640b (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461c2f12 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461eee6b (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461ef63f (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461ef63f (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461ef222 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461ef63f (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461eeec6 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x461ef63f (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x46194269 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e5b26b (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e738f3 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e79a1b (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e6c484 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e734dc (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45933230 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x4595e0f5 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45dc6812 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45dc6a2d (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45e5b930 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45932b44 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x4595a234 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45c55199 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45b305f7 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45b2c628 (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45b161eb (filename not found) [in G:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0x45b2e810 (filename not found) [in G:\Program Files\Unreal Engine\4.4\En
[2014.11.25-21.28.54:020][700]LogExit: Executing StaticShutdownAfterError
[2014.11.25-21.28.54:035][700]LogWindows: FPlatformMisc::RequestExit(1)
[2014.11.25-21.28.54:035][700]Log file closed, 11/25/14 19:28:54