I get this error when i try to choose any texture for any button or image inside designer.
An object [Table_Button_1a] of class [Texture2D] already exists in file [/Game/Textures/Table_Button_1a]. Do you want to replace the existing object? If you click ‘Yes’, the existing object will be deleted. Otherwise, click ‘No’ and choose a unique name for your new object.
If i click yes, texture got replaced with alpha texture, if i click no nothing happens.
https://s1.postimg.org/uy8n4a10f/error_ue4.png
How to reproduce:
- Create Widget Blueprint
- Drop button or image onto the CanvasPanel
- Select dropdown button in Appearance (lets say for Normal, but it can
be also reproduced if you choose texture for Hover or Pressed - Pick any texture
Workaround: Instead of 3 do this: select texture you want inside Content Browser and then click this
https://s2.postimg.org/ht1l2zv2h/workaround.png
Maybe i am doing something wrong?
Unreal Engine 4.15
Downloaded from Epic Games Launcher
EDIT: After a little search problem is already posted: Unreal Engine Issues and Bug Tracker (UE-35865)
Asked here: https://answers.unrealengine.com/questions/481733/bug-umg-413-image-as-root-component-cant-select.html