Hello I am experience an issue when packaging my project
I have tried to duplicate the project , change engine version , not really sure what is the error
I dont know this error, but I would recommend to valide the engine Data
That helped finding the issue , not sure waht is the best way to fix it
Is saying that IWBE_Blutilty contains invalid data , Inside of the BP I don t see any node with an error message , just says
Default__IWBE_Blutility_C is not valid. See the MapCheck log messages for details.
how do I fix it?
Can you please share the MapCheck Log?
How do I get the MapCheck Log?
Toolbar - build - Map check
Map Log showns no errors , meanwhile I did a copy of the project and delete that BP , did not realise that would delete for all projects , just go this error when packaging
This a very simple game no idea of what is causing it , thank you for your help , might just start from 0
Hm…
Are you using an asset from the store?
Yes
If its an BP-Asset or Plugin, it could be the reason. (did you generate a C++ Class?)
What you can try is: (with the first project - just the map check errors)
- delete the tutorial-stuff mentioned in the log
- fix up redirections
- regenerate your project files
If needed I can help you with the steps
I will follow those steps , I have like 3 packs os textures 1 that is a ocean , I did added 2 plugins that in the end I decide not to use , there was a simple way of achivign what I needed
I gotta got to work , once I get home I will try and I will let you know how it whent
Thanks
Actullay I will just recreated everything , just to think of spending more this on this makes me sick , I can recreate everything in 8 to 10 hours straight session , Thanks anyway