Error when packaging the project

Good evening! When I pack my project, the following pops up:

LogSlate: Window ‘Output Log’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
LogMainFrame: Selected target: GolovoLOMKA
LogLauncherProfile: Unable to use promoted target - receipt ../../../../../dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Binaries/Win64/GolovoLOMKA-Win64-Shipping.target is not for a promoted target
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/GolovoLOMKA.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterB
attleEditor/WinterBattle/WinterBattle/GolovoLOMKA.uproject” -cook -stage -archive -archivedirectory=“C:/Users/PC planet/Downloads/WB1.0” -package -ue4exe=“E:\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=GolovoLOMKA -clientconfig=Sh
ipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: E:\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe GolovoLOMKA Win64 Shipping -Project=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject” “E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattle
Editor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject” -NoUBTMakefiles -remoteini=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle” -skipdeploy -Manifest=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBatt
le\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\PC planet\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.27\UBT-GolovoLOMKA-Win64-Shipping.txt”
UATHelper: Packaging (Windows (64-bit)): Using ‘git status’ to determine working set for adaptive non-unity build (E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle).
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Необработанное исключение: System.ArgumentException: Path fragment ‘“Content/Music/\320\235\320\276\320\262\320\276\320\263\320\276\320\264\320\275\321\217\321\217-\320\264\320\273\321\217-\321\201\321\202\320\265\320\264\320\270.uasset”’ contains invalid directory separators.
UATHelper: Packaging (Windows (64-bit)): в Tools.DotNETCommon.FileSystemReference.CombineStrings(DirectoryReference BaseDirectory, String Fragments) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\FileSystemReference.cs:строка 90
UATHelper: Packaging (Windows (64-bit)): в UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) в D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:строка 275
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.FlushMessageQueue()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.GetLinesFromStringBuilder()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.ReadBuffer(IAsyncResult ar)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)): в System.IO.Stream.ReadWriteTask.System.Threading.Tasks.ITaskCompletionAction.Invoke(Task completingTask)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.FinishContinuations()
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.Finish(Boolean bUserDelegateExecuted)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows (64-bit)): Took 2,2313103s to run UnrealBuildTool.exe, ExitCode=-532462766
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\PC planet\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.27\UBT-GolovoLOMKA-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=-532462766 (-532462766)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

I will be glad if you solve my problem!

Hey Hello,
I’ve posted a same issue yesterday. When I quickly compare your log, it looks like the same. I have no idea. This evening I will try to pack a basic UE5 project without doing anything. Maybe or maybe not it’s in my project. I will let you know if it helps so you can try.

Hey TheStad1_b09,

I see you’ve got the same issue. I’ve got a solution and it works for me. I just replayed on my own post with the same issue.

This is from your log and the same as mine.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed…

See my post link below for instructions. Hope this will help you! Please let me know.