Error when packaging the project

Hello UE devs!

I am trying to package my project for a playtest, but I can’t due to errors. I have no idea where they came from though :((.

here are the logs:

Log started at 29/11/2023 16:55:48 (2023-11-29T15:55:48Z)
Starting AutomationTool...
Parsing command line: -ScriptsForProject=E:/OutOfTime-5.3/OutOfTime.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61880 -project=E:/OutOfTime-5.3/OutOfTime.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=E:/OutOfTime-5.3/OutOfTime.uproject -unrealexe=E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=E:/OOT_TestBuilds/OutOfTiem_Test3 -clientconfig=Development -nocompile -nocompileuat
Found project file: E:\OutOfTime-5.3\OutOfTime.uproject
Found 2 scripts to execute:
  Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=61880, project=E:/OutOfTime-5.3/OutOfTime.uproject)
  BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=E:/OutOfTime-5.3/OutOfTime.uproject, unrealexe=E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=E:/OOT_TestBuilds/OutOfTiem_Test3, clientconfig=Development, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=E:\UE_5.3
UnrealEngine ver. 5.0.0
Initializing script modules...
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.18 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=E:/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=E:/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UE_5.3
SetEnvVar uebp_LogFolder=C:/Users/skyla/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UE_5.3
DeleteDirectoryContents(C:/Users/skyla/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UE_5.3)
SafeDeleteFile C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Log.json
SafeDeleteFile C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/skyla/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UE_5.3
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.7.34031.279)
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=E:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=E:/UE_5.3/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=E:/UE_5.3
LogFolder=C:/Users/skyla/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UE_5.3
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=E:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2023-11-29_16.55.49
AutomationToolDll=E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

No config file at C:\Users\skyla\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
  C:\Users\skyla\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
    Registering build platform: UnrealBuildTool.AndroidPlatformFactory
        Registering build platform: Android - buildable: False
    Registering build platform: UnrealBuildTool.IOSPlatformFactory
        Registering build platform: IOS - buildable: False
    Registering build platform: UnrealBuildTool.LinuxPlatformFactory
        Registering build platform: Linux - buildable: False
        Registering build platform: LinuxArm64 - buildable: False
    Registering build platform: UnrealBuildTool.MacPlatformFactory
    Registering build platform: UnrealBuildTool.TVOSPlatformFactory
    Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
        Registering build platform: Win64 - buildable: True
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\skyla\AppData\Local\Temp\UAT\E+UE_5.3\Rules)
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands...
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=61880, project=E:/OutOfTime-5.3/OutOfTime.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=E:/OutOfTime-5.3/OutOfTime.uproject, unrealexe=E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=E:/OOT_TestBuilds/OutOfTiem_Test3, clientconfig=Development, nocompile)
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
Setting up ProjectParams for E:\OutOfTime-5.3\OutOfTime.uproject
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Looking for targets for project E:\OutOfTime-5.3\OutOfTime.uproject
Searching for target rule files in E:/OutOfTime-5.3
Found 8 target rule files:
  E:\OutOfTime-5.3\Intermediate\Source\OutOfTime.Target.cs
  E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeClient.Target.cs
  E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeEditor.Target.cs
  E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeServer.Target.cs
  E:\OutOfTime-5.3\Intermediate\Source\OutOfTime.Target.cs
  E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeClient.Target.cs
  E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeEditor.Target.cs
  E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeServer.Target.cs
SafeFileExists C:\Users\skyla\AppData\Local\Temp\UAT\E+UE_5.3\Rules\UATRules-bf828b17cd9763999a083bc455f14793.dll=False
Compiling targets DLL: C:\Users\skyla\AppData\Local\Temp\UAT\E+UE_5.3\Rules\UATRules-bf828b17cd9763999a083bc455f14793.dll
Compiling C:\Users\skyla\AppData\Local\Temp\UAT\E+UE_5.3\Rules\UATRules-bf828b17cd9763999a083bc455f14793.dll: Assembly does not exist
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Creating target rules object: OutOfTimeTarget
Adding target: OutOfTimeTarget (Game)
Creating target rules object: OutOfTimeClientTarget
Adding target: OutOfTimeClientTarget (Client)
Creating target rules object: OutOfTimeEditorTarget
Adding target: OutOfTimeEditorTarget (Editor)
Creating target rules object: OutOfTimeServerTarget
Adding target: OutOfTimeServerTarget (Server)
Loading ini files for E:\OutOfTime-5.3\OutOfTime.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=E:\OOT_TestBuilds\OutOfTiem_Test3
BaseStageDirectory=E:\OutOfTime-5.3\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=OutOfTime
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=<Not Specified> (Use Defaults)
EditorTargets=OutOfTimeEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, E:\OutOfTime-5.3\Binaries\Win64]
ProjectExePaths=[Win64, E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=E:\OutOfTime-5.3\OutOfTime.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=OutOfTime
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
SafeDeleteFile E:\OutOfTime-5.3\Intermediate\Build\Manifest.xml
Running: E:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" OutOfTime Win64 Development -Project=E:\OutOfTime-5.3\OutOfTime.uproject -Manifest=E:\OutOfTime-5.3\Intermediate\Build\Manifest.xml  -remoteini="E:\OutOfTime-5.3"  -skipdeploy  -log="C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-OutOfTime-Win64-Development.txt"
Log file: C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-OutOfTime-Win64-Development.txt
Using 'git status' to determine working set for adaptive non-unity build (E:\OutOfTime-5.3).
Creating makefile for OutOfTime (manifest 'E:\OutOfTime-5.3\Intermediate\Build\Manifest.xml' not found)
Writing manifest to E:\OutOfTime-5.3\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 1.47 seconds
Took 1,56s to run dotnet.exe, ExitCode=0
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.exe=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.exe=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.pdb=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.pdb=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.target=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.target=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.pdb=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.pdb=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb12.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb12.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.pdb=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.pdb=True
SafeDeleteFile E:\OutOfTime-5.3\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\D3D12Core.dll=True
E:\OutOfTime-5.3\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
E:\OutOfTime-5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OpenImageDenoise.dll=True
E:\OutOfTime-5.3\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.exe=True
E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.exe
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.pdb=True
E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.pdb
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.target=True
E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.target
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.dll=True
E:\OutOfTime-5.3\Binaries\Win64\tbb.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.pdb=True
E:\OutOfTime-5.3\Binaries\Win64\tbb.pdb
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb12.dll=True
E:\OutOfTime-5.3\Binaries\Win64\tbb12.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.dll=True
E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.pdb=True
E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.pdb
End Build products *******
Build command time: 1.58 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project E:\OutOfTime-5.3\OutOfTime.uproject
Commandlet log file is E:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.29-16.55.52.txt
SafeFileExists E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "E:\OutOfTime-5.3\OutOfTime.uproject" -run=Cook  -TargetPlatform=Windows  -unversioned -fileopenlog -abslog="E:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.29-16.55.52.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
LogInit: Display: Running engine for game: OutOfTime
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2715] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5950X 16-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" E:\OutOfTime-5.3\OutOfTime.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=E:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.29-16.55.52.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid="34df1fa8480956e4e621eab89a319938"
LogCsvProfiler: Display: Metadata set : llm="0"
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogAssetRegistry: Display: Asset registry cache read as 62.1 MiB from ../../../../OutOfTime-5.3/Intermediate/CachedAssetRegistry_0.bin
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Water/Content/' mounted to '/Water/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogHAL: Display: Platform has ~ 32 GB [34236604416 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
LogDerivedDataCache: Display: C:/Users/skyla/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1000.31MBs, RandomWriteSpeed=54.01MBs. Assigned SpeedClass 'Local'
LogShaderCompilers: Display: Using Local Shader Compiler with 29 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../OutOfTime-5.3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../OutOfTime-5.3/Intermediate/CachedAssetRegistry_*.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../OutOfTime-5.3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
	MemoryMaxUsedVirtual 0MiB
	MemoryMaxUsedPhysical 0MiB
	MemoryMinFreeVirtual 2048MiB
	MemoryMinFreePhysical 2048MiB
	MemoryTriggerGCAtPressureLevel None
	UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../OutOfTime-5.3/Intermediate/CachedAssetRegistry_*.bin
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.068 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform 'Windows'
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 328 (32800.00%)
LogShaderLibrary: Display: Total Shaders: 4163, Unique Shaders: 4163 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 73.84mb, Unique Shaders Size: 73.84mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to '../../../../OutOfTime-5.3/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 296 (29600.00%)
LogShaderLibrary: Display: Total Shaders: 3551, Unique Shaders: 3541 (99.72%)
LogShaderLibrary: Display: Total Shader Size: 11.82mb, Unique Shaders Size: 11.82mb (99.97%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     4, 2, 2, 2, 2, 2, 2, 2, 1, 1
LogShaderLibrary: Display: Textual dump saved to '../../../../OutOfTime-5.3/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 353 Total 353
LogCook: Display: Cook Diagnostics: OpenFileHandles=235, VirtualMemory=1438MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
  CookSettings.bUseSoftGC: Available physical memory 14883MiB is less than the current target for SoftGC 16325MiB.
LogCookCommandlet: Display: GarbageCollection... (Soft GC)
LogCook: Display: GarbageCollection Results:
	Type: Soft
	NumObjects:
		Capacity:           25231360
		Before GC:             37762
		After GC:              37753
		Freed by GC:               9
	Virtual Memory:
		Before GC:              1512 MB
		After GC:               1514 MB
		Freed by GC:              -2 MB

LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 504 Packages Remain 4057 Total 4561
LogCook: Display: Cooked packages 2648 Packages Remain 1913 Total 4561
LogCook: Display: Cooked packages 2741 Packages Remain 1820 Total 4561
LogCook: Display: Cooked packages 3031 Packages Remain 1530 Total 4561
LogCook: Display: Cooked packages 3367 Packages Remain 1194 Total 4561
LogCook: Display: Cooked packages 3846 Packages Remain 715 Total 4561
LogCook: Display: Cooked packages 4427 Packages Remain 134 Total 4561
LogOutputDevice: Warning:

Script Stack (0 frames) :

LogOutputDevice: Error: begin: stack for UAT
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error:
LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName())  [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
LogOutputDevice: Error:
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffc5bdadd6f UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::AllocateDefaultPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:404]
LogOutputDevice: Error: [Callstack] 0x00007ffc5bd31cb9 UnrealEditor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:651]
LogOutputDevice: Error: [Callstack] 0x00007ffc5bd33e04 UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:752]
LogOutputDevice: Error: [Callstack] 0x00007ffc5bd33857 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4822]
LogOutputDevice: Error: [Callstack] 0x00007ffc69938094 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:623]
LogOutputDevice: Error: [Callstack] 0x00007ffc6743b8f7 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1225]
LogOutputDevice: Error: [Callstack] 0x00007ffc67439403 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3472]
LogOutputDevice: Error: [Callstack] 0x00007ffc72db1e30 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:486]
LogOutputDevice: Error: [Callstack] 0x00007ffc73078dd2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5347]
LogOutputDevice: Error: [Callstack] 0x00007ffc7307935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
LogOutputDevice: Error: [Callstack] 0x00007ffc730a048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
LogOutputDevice: Error: [Callstack] 0x00007ffc732cd3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
LogOutputDevice: Error: [Callstack] 0x00007ffc7306b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
LogOutputDevice: Error: [Callstack] 0x00007ffc730d218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
LogOutputDevice: Error: [Callstack] 0x00007ffc730d228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cfc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
LogOutputDevice: Error: [Callstack] 0x00007ffc730811b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
LogOutputDevice: Error: [Callstack] 0x00007ffc730b839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cbb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
LogOutputDevice: Error: [Callstack] 0x00007ffc7307b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
LogOutputDevice: Error: [Callstack] 0x00007ffc7309ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
LogOutputDevice: Error: [Callstack] 0x00007ffc732cd08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
LogOutputDevice: Error: [Callstack] 0x00007ffc7306b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
LogOutputDevice: Error: [Callstack] 0x00007ffc730d218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
LogOutputDevice: Error: [Callstack] 0x00007ffc730d228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cfc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
LogOutputDevice: Error: [Callstack] 0x00007ffc730811b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
LogOutputDevice: Error: [Callstack] 0x00007ffc730b839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cbb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
LogOutputDevice: Error: [Callstack] 0x00007ffc7307b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
LogOutputDevice: Error: [Callstack] 0x00007ffc7309ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
LogOutputDevice: Error: [Callstack] 0x00007ffc732cd08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
LogOutputDevice: Error: [Callstack] 0x00007ffc732cb918 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2014]
LogOutputDevice: Error: [Callstack] 0x00007ffc732cbeb6 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1987]
LogOutputDevice: Error: [Callstack] 0x00007ffc69163924 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4013]
LogOutputDevice: Error: [Callstack] 0x00007ffc69163b6c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2777]
LogOutputDevice: Error: [Callstack] 0x00007ffc69176712 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2711]
LogOutputDevice: Error: [Callstack] 0x00007ffc691a2903 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412]
LogOutputDevice: Error: [Callstack] 0x00007ffc691a1e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294]
LogOutputDevice: Error: [Callstack] 0x00007ffc68e8fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543]
LogOutputDevice: Error: [Callstack] 0x00007ffc68e4f323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504]
LogOutputDevice: Error: [Callstack] 0x00007ffc68e6dc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada7733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada6cfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada6d37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada70854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada86984 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada88eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffd4aa3257d KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffd4bacaa58 ntdll.dll!UnknownFunction []
LogOutputDevice: Error:
LogOutputDevice: Error: end: stack for UAT
LogCook: Display: Cooked packages 4459 Packages Remain 102 Total 4561
LogCook: Display: Cooked packages 4523 Packages Remain 38 Total 4561
LogCook: Display: Cooked packages 4539 Packages Remain 22 Total 4561
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=60.000 Z=90.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=6.000 Z=9.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=360.000 Z=540.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=36.000 Z=54.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=60.000 Z=90.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=6.000 Z=9.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=360.000 Z=540.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=36.000 Z=54.000
LogCook: Display: Cooked packages 4563 Packages Remain 0 Total 4563
LogCook: Display: Cook Diagnostics: OpenFileHandles=4567, VirtualMemory=3352MiB
LogCook: Display: Finishing up...
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry E:/OutOfTime-5.3/Saved/Cooked/Windows/OutOfTime/Metadata/DevelopmentAssetRegistry.bin num assets 4669, size is 3781.22kb, XxHash64 = llu, waited on hash 60454219741227824252575243632133402636463277630935049794809933696223500786107802175680214110820519517358502093678893388525243960115614526924661554526806423371776.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 4456, size is 1153.59kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.2 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'OutOfTime' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 224, Unique Shadermaps: 317 (141.52%)
LogShaderLibrary: Display: Total Shaders: 5634, Unique Shaders: 4330 (76.85%)
LogShaderLibrary: Display: Total Shader Size: 152.31mb, Unique Shaders Size: 124.89mb (82.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 6
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 525
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     53, 44, 29, 24, 24, 24, 24, 23, 21, 19
LogShaderLibrary: Display: Textual dump saved to '../../../../OutOfTime-5.3/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-OutOfTime-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'OutOfTime' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 224, Unique Shadermaps: 316 (141.07%)
LogShaderLibrary: Display: Total Shaders: 5120, Unique Shaders: 3836 (74.92%)
LogShaderLibrary: Display: Total Shader Size: 17.15mb, Unique Shaders Size: 14.65mb (85.43%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 6
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 390
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     53, 43, 31, 29, 26, 24, 24, 24, 24, 23
LogShaderLibrary: Display: Textual dump saved to '../../../../OutOfTime-5.3/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-OutOfTime-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)...
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 30.685884s total time 34.171188
LogCook: Display: Peak Used virtual 3399 MiB Peak Used physical 3324 MiB
LogCook: Display: Packages Cooked: 4352, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 211, Total Packages: 4563
LogCook: Display: Hierarchy Timer Information:
LogCook: Display:   Root: 0.000s (0)
LogCook: Display:     CleanSandbox: 0.068s (1)
LogCook: Display:     CollectFilesToCook: 0.004s (1)
LogCook: Display:       CookModificationDelegate: 0.000s (1)
LogCook: Display:     GenerateLongPackageName: 0.000s (1)
LogCook: Display:     TickMainCookLoop: 30.686s (2)
LogCook: Display:       PumpPollables: 0.006s (4)
LogCook: Display:       PumpRequests: 0.037s (144)
LogCook: Display:       LoadPackageForCooking: 16.159s (4563)
LogCook: Display:       SavingPackages: 11.541s (677)
LogCook: Display:         PollPendingCookedPlatformDatas: 0.421s (379533)
LogCook: Display:         PrepareSave: 0.419s (375220)
LogCook: Display:         PrecachePlatformDataForNextPackage: 0.966s (4561)
LogCook: Display:           PrepareSave: 0.964s (5112)
LogCook: Display:         SaveCookedPackage: 8.834s (4563)
LogCook: Display:           GEditorSavePackage: 4.232s (4563)
LogCook: Display:             VerifyCanCookPackage: 0.025s (4352)
LogCook: Display:           TargetDomainDependencies: 0.002s (4563)
LogCook: Display:         ClearAllCachedCookedPlatformData: 0.134s (4563)
LogCook: Display:       WaitForAsync: 2.699s (116334)
LogCook: Display:       PostLoadPackageFixup: 0.000s (3)
LogCook: Display:     SavingCurrentIniSettings: 0.019s (1)
LogCook: Display:       ProcessingAccessedStrings: 0.005s (1)
LogCook: Display:     SavingAssetRegistry: 0.742s (1)
LogCook: Display:       BuildChunkManifest: 0.048s (1)
LogCook: Display:       SaveManifests: 0.000s (1)
LogCook: Display:       SaveRealAssetRegistry: 0.242s (1)
LogCook: Display:       WriteCookerOpenOrder: 0.098s (1)
LogCook: Display:     FinalizePackageStore: 0.094s (1)
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display:     BlockingTimeSec=0.000107
LogCook: Display:     AsyncCompileTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderCalls=0
LogCook: Display:     ProcessAsyncResultsTimeSec=0.000372
LogCook: Display: GlobalShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: Material
LogCook: Display:     MeshMaterialShadersCompiled=0
LogCook: Display:     FinishCacheShadersSec=0.315002
LogCook: Display:     MaterialShadersCompiled=0
LogCook: Display:     MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display:     MaterialShaderMapSubmitCompileCalls=0
LogCook: Display:     MaterialInstanceUpdateCachedExpressionDataSec=0.005033
LogCook: Display:     MaterialInstancePostLoadSec=0.019183
LogCook: Display:     MaterialUpdateCachedExpressionDataSec=0.021859
LogCook: Display:     MaterialTranslateCalls=0
LogCook: Display:     MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display:     NumInlineLoads=50
LogCook: Display:     NumPackagesLoaded=4674
LogCook: Display:     LoadPackageTimeSec=16.570064
LogCook: Display: Package.Save
LogCook: Display:     NumPackagesIterativelySkipped=0
LogCook: Display:     NumPackagesSaved=4563
LogCook: Display:     SavePackageTimeSec=3.601388
LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display:     TagPackageExportsTimeSec=0.000000
LogCook: Display:     FullyLoadLoadersTimeSec=0.000000
LogCook: Display:     ResetLoadersTimeSec=0.000000
LogCook: Display:     TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display:     TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display:     SerializeImportsTimeSec=0.000000
LogCook: Display:     SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display:     SerializeExportsTimeSec=0.000000
LogCook: Display:     SerializeBulkDataTimeSec=0.013033
LogCook: Display:     AsyncWriteTimeSec=0.000000
LogCook: Display:     MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display:     PeakRequestQueueSize=4561
LogCook: Display:     PeakLoadQueueSize=1783
LogCook: Display:     PeakSaveQueueSize=2144
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display:     NumberOfDifferentPackages=0
LogCook: Display:     DifferentPackagesSizeMB=0.000000
LogCook: Display:     NumberOfDifferencesInPackages=0
LogCook: Display:     PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display:     SavedStructs=0
LogCook: Display:     SavedMB=0
LogCook: Display:     EquivalentTaggedMB=0
LogCook: Display:     CompressionRatio=-nan(ind)
LogCook: Display:     BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display:  0.CookWallTimeSec=40.306992
LogCook: Display:  0. 0.StartupWallTimeSec=5.925129
LogCook: Display:  0. 1.CookByTheBookTimeSec=0.000000
LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=2.542830
LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.541000
LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000181
LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=0.036942
LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=16.160274
LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=8.834430
LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=1.401887
LogCook: Display:  0. 1. 2.TickLoopGCTimeSec=0.023098
LogCook: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000009
LogCook: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000005
LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
LogCook: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.006044
LogCook: Display:  0. 1. 8.TargetPlatforms=Windows
LogCook: Display:  0. 1. 9.CookProject=OutOfTime
LogCook: Display:  0. 1. 10.CookCultures=
LogCook: Display:  0. 1. 11.IsCookAll=false
LogCook: Display:  0. 1. 12.IsCookOnTheFly=false
LogCook: Display:  0. 1. 13.IsIterativeCook=false
LogCook: Display:  0. 1. 14.IsUnversioned=true
LogCook: Display:  0. 1. 15.CookLabel=
LogCook: Display:  0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache   =      true
LogCook: Display: HasSharedCache  =     false
LogCook: Display: HasCloudCache   =     false
LogCook: Display: HasZenCache     =     false
LogCook: Display: TotalGetHits    =     13296
LogCook: Display: TotalGetMisses  =        59
LogCook: Display: TotalGets       =     13355
LogCook: Display: TotalGetHitPct  =  0.995582
LogCook: Display: GetMissPct      =  0.004418
LogCook: Display: TotalPutHits    =         0
LogCook: Display: TotalPutMisses  =         0
LogCook: Display: TotalPuts       =         0
LogCook: Display: TotalPutHitPct  =  0.000000
LogCook: Display: PutMissPct      =  0.000000
LogCook: Display: LocalGetHits    =      5405
LogCook: Display: LocalGetTotal   =      5464
LogCook: Display: LocalGetHitPct  =  0.989202
LogCook: Display: SharedGetHits   =         0
LogCook: Display: SharedGetTotal  =         0
LogCook: Display: SharedGetHitPct =  0.000000
LogCook: Display: ZenLocalGetHits =         0
LogCook: Display: ZenLocalGetTotal=         0
LogCook: Display: ZenLocalGetHitPct=  0.000000
LogCook: Display: ZenRemoteGetHits=         0
LogCook: Display: ZenRemoteGetTotal=         0
LogCook: Display: ZenRemoteGetHitPct=  0.000000
LogCook: Display: CloudGetHits    =         0
LogCook: Display: CloudGetTotal   =         0
LogCook: Display: CloudGetHitPct  =  0.000000
LogCook: Display: LocalLatency    =  0.068419
LogCook: Display: LocalReadSpeed  = 89.230948
LogCook: Display: LocalWriteSpeed =  0.000000
LogCook: Display: SharedLatency   =  0.000000
LogCook: Display: SharedReadSpeed =  0.000000
LogCook: Display: SharedWriteSpeed=  0.000000
LogCook: Display: CloudLatency    =  0.000000
LogCook: Display: CloudReadSpeed  =  0.000000
LogCook: Display: CloudWriteSpeed =  0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
LogCook: Display: BulkDataList                                   11.54                   0.00             0          1.22
LogCook: Display: Texture                                         4.06                   0.01             0        136.03
LogCook: Display: MaterialShader                                  0.31                   0.30             0        179.82
LogCook: Display: Audio                                           0.12                   0.00             0         30.29
LogCook: Display: GlobalShader                                    0.07                   0.10             0         62.07
LogCook: Display: BodySetup                                       0.04                   0.17             0         40.49
LogCook: Display: BulkDataPayloadId                               0.04                   0.00             0          0.06
LogCook: Display: StaticMesh                                      0.04                   0.01             0          4.22
LogCook: Display: DistanceField                                   0.03                   0.00             0          3.87
LogCook: Display: NiagaraScript                                   0.03                   0.00             0          1.64
LogCook: Display: CardRepresentation                              0.02                   0.00             0          0.03
LogCook: Display: NavCollision                                    0.02                   0.00             0          0.26
LogCook: Display: AnimationSequence                               0.01                   0.00             0          0.15
LogCook: Display: SkeletalMesh                                    0.00                   0.00             0          3.37
LogCook: Display: NiagaraShader                                   0.00                   0.01             0          0.14
LogCook: Display: SubUV                                           0.00                   0.00             0          0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (764 referencing packages with a total of 10583 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.003962s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display:     BlockingTimeSec=0.000107
LogCook: Display:     AsyncCompileTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderCalls=0
LogCook: Display:     ProcessAsyncResultsTimeSec=0.000372
LogCook: Display: GlobalShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: Material
LogCook: Display:     MeshMaterialShadersCompiled=0
LogCook: Display:     FinishCacheShadersSec=0.315002
LogCook: Display:     MaterialShadersCompiled=0
LogCook: Display:     MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display:     MaterialShaderMapSubmitCompileCalls=0
LogCook: Display:     MaterialInstanceUpdateCachedExpressionDataSec=0.005033
LogCook: Display:     MaterialInstancePostLoadSec=0.019183
LogCook: Display:     MaterialUpdateCachedExpressionDataSec=0.021859
LogCook: Display:     MaterialTranslateCalls=0
LogCook: Display:     MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display:     NumInlineLoads=50
LogCook: Display:     NumPackagesLoaded=4674
LogCook: Display:     LoadPackageTimeSec=16.570064
LogCook: Display: Package.Save
LogCook: Display:     NumPackagesIterativelySkipped=0
LogCook: Display:     NumPackagesSaved=4563
LogCook: Display:     SavePackageTimeSec=3.601388
LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display:     TagPackageExportsTimeSec=0.000000
LogCook: Display:     FullyLoadLoadersTimeSec=0.000000
LogCook: Display:     ResetLoadersTimeSec=0.000000
LogCook: Display:     TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display:     TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display:     SerializeImportsTimeSec=0.000000
LogCook: Display:     SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display:     SerializeExportsTimeSec=0.000000
LogCook: Display:     SerializeBulkDataTimeSec=0.013033
LogCook: Display:     AsyncWriteTimeSec=0.000000
LogCook: Display:     MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display:     PeakRequestQueueSize=4561
LogCook: Display:     PeakLoadQueueSize=1783
LogCook: Display:     PeakSaveQueueSize=2144
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display:     NumberOfDifferentPackages=0
LogCook: Display:     DifferentPackagesSizeMB=0.000000
LogCook: Display:     NumberOfDifferencesInPackages=0
LogCook: Display:     PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display:     SavedStructs=0
LogCook: Display:     SavedMB=0
LogCook: Display:     EquivalentTaggedMB=0
LogCook: Display:     CompressionRatio=-nan(ind)
LogCook: Display:     BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display:  0.CookWallTimeSec=40.316649
LogCook: Display:  0. 0.StartupWallTimeSec=5.925129
LogCook: Display:  0. 1.CookByTheBookTimeSec=34.387111
LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=2.542830
LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.541000
LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000181
LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=31.768248
LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=16.160274
LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=8.834430
LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=1.401887
LogCook: Display:  0. 1. 2.TickLoopGCTimeSec=0.023098
LogCook: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000009
LogCook: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000005
LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
LogCook: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.006044
LogCook: Display:  0. 1. 8.TargetPlatforms=Windows
LogCook: Display:  0. 1. 9.CookProject=OutOfTime
LogCook: Display:  0. 1. 10.CookCultures=
LogCook: Display:  0. 1. 11.IsCookAll=false
LogCook: Display:  0. 1. 12.IsCookOnTheFly=false
LogCook: Display:  0. 1. 13.IsIterativeCook=false
LogCook: Display:  0. 1. 14.IsUnversioned=true
LogCook: Display:  0. 1. 15.CookLabel=
LogCook: Display:  0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache   =      true
LogCook: Display: HasSharedCache  =     false
LogCook: Display: HasCloudCache   =     false
LogCook: Display: HasZenCache     =     false
LogCook: Display: TotalGetHits    =     13296
LogCook: Display: TotalGetMisses  =        59
LogCook: Display: TotalGets       =     13355
LogCook: Display: TotalGetHitPct  =  0.995582
LogCook: Display: GetMissPct      =  0.004418
LogCook: Display: TotalPutHits    =         0
LogCook: Display: TotalPutMisses  =         0
LogCook: Display: TotalPuts       =         0
LogCook: Display: TotalPutHitPct  =  0.000000
LogCook: Display: PutMissPct      =  0.000000
LogCook: Display: LocalGetHits    =      5405
LogCook: Display: LocalGetTotal   =      5464
LogCook: Display: LocalGetHitPct  =  0.989202
LogCook: Display: SharedGetHits   =         0
LogCook: Display: SharedGetTotal  =         0
LogCook: Display: SharedGetHitPct =  0.000000
LogCook: Display: ZenLocalGetHits =         0
LogCook: Display: ZenLocalGetTotal=         0
LogCook: Display: ZenLocalGetHitPct=  0.000000
LogCook: Display: ZenRemoteGetHits=         0
LogCook: Display: ZenRemoteGetTotal=         0
LogCook: Display: ZenRemoteGetHitPct=  0.000000
LogCook: Display: CloudGetHits    =         0
LogCook: Display: CloudGetTotal   =         0
LogCook: Display: CloudGetHitPct  =  0.000000
LogCook: Display: LocalLatency    =  0.068419
LogCook: Display: LocalReadSpeed  = 89.230948
LogCook: Display: LocalWriteSpeed =  0.000000
LogCook: Display: SharedLatency   =  0.000000
LogCook: Display: SharedReadSpeed =  0.000000
LogCook: Display: SharedWriteSpeed=  0.000000
LogCook: Display: CloudLatency    =  0.000000
LogCook: Display: CloudReadSpeed  =  0.000000
LogCook: Display: CloudWriteSpeed =  0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
LogCook: Display: BulkDataList                                   11.54                   0.00             0          1.22
LogCook: Display: Texture                                         4.06                   0.01             0        136.03
LogCook: Display: MaterialShader                                  0.31                   0.30             0        179.82
LogCook: Display: Audio                                           0.12                   0.00             0         30.29
LogCook: Display: GlobalShader                                    0.07                   0.10             0         62.07
LogCook: Display: BodySetup                                       0.04                   0.17             0         40.49
LogCook: Display: BulkDataPayloadId                               0.04                   0.00             0          0.06
LogCook: Display: StaticMesh                                      0.04                   0.01             0          4.22
LogCook: Display: DistanceField                                   0.03                   0.00             0          3.87
LogCook: Display: NiagaraScript                                   0.03                   0.00             0          1.64
LogCook: Display: CardRepresentation                              0.02                   0.00             0          0.03
LogCook: Display: NavCollision                                    0.02                   0.00             0          0.26
LogCook: Display: AnimationSequence                               0.01                   0.00             0          0.15
LogCook: Display: SkeletalMesh                                    0.00                   0.00             0          3.37
LogCook: Display: NiagaraShader                                   0.00                   0.01             0          0.14
LogCook: Display: SubUV                                           0.00                   0.00             0          0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (764 referencing packages with a total of 10583 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
LogInit: Display: LogOutputDevice: Error:
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName())  [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
LogInit: Display: LogOutputDevice: Error: Stack:
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bdadd6f UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::AllocateDefaultPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:404]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bd31cb9 UnrealEditor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:651]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bd33e04 UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:752]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bd33857 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4822]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc69938094 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:623]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc6743b8f7 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1225]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc67439403 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3472]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc72db1e30 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:486]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc73078dd2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5347]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7307935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730a048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc732cd3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7306b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730d218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730cffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730d228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730cfc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730811b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730b839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730cbb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7307b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7309ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc732cd08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc732cb918 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2014]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc732cbeb6 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1987]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc69163924 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4013]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc69163b6c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2777]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc69176712 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2711]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc691a2903 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc691a1e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc68e8fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc68e4f323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc68e6dc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada7733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada6cfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada6d37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada70854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada86984 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada88eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffd4aa3257d KERNEL32.DLL!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffd4bacaa58 ntdll.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: end: stack for UAT
LogInit: Display: LogOutputDevice: Warning:

Script Stack (0 frames) :

LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=60.000 Z=90.000
LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=6.000 Z=9.000
LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=360.000 Z=540.000
LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=36.000 Z=54.000
LogInit: Display:
LogInit: Display: Failure - 62 error(s), 9 warning(s)
LogInit: Display:

Execution of commandlet took:  34.39 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 44,17s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Cook-2023.11.29-16.56.36.txt
SafeCopyFile E:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.29-16.55.52.txt C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Cook-2023.11.29-16.56.36.txt
SafeDeleteFile E:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.29-16.55.52.txt
==============================================================================
Cook failed.
(see C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Log.txt for full exception trace)

CommandletException: Editor terminated with exit code 1 while running Cook for E:\OutOfTime-5.3\OutOfTime.uproject; see log C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Cook-2023.11.29-16.56.36.txt
   at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 472
   at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
   at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 292Wrapped by AutomationException: Cook failed.
   at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 302
   at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 235
   at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
   at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
   at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
==============================================================================
AutomationTool executed for 0h 0m 47s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

check your blueprint function libraries and see if you have any _GetWorldContext connections hanging around.

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Usually this happens when you have WorldContextObject as function input in a blueprint function library. If this is bigger project you can easily find which function is causing that by VisualStudio debugger.

Just run your project with debugger and it will stop during opening the project. Then check carefully debugging data, you should be able to find name of the object causing that as well as the function.

1 Like