Hello UE devs!
I am trying to package my project for a playtest, but I can’t due to errors. I have no idea where they came from though :((.
here are the logs:
Log started at 29/11/2023 16:55:48 (2023-11-29T15:55:48Z)
Starting AutomationTool...
Parsing command line: -ScriptsForProject=E:/OutOfTime-5.3/OutOfTime.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61880 -project=E:/OutOfTime-5.3/OutOfTime.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=E:/OutOfTime-5.3/OutOfTime.uproject -unrealexe=E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=E:/OOT_TestBuilds/OutOfTiem_Test3 -clientconfig=Development -nocompile -nocompileuat
Found project file: E:\OutOfTime-5.3\OutOfTime.uproject
Found 2 scripts to execute:
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=61880, project=E:/OutOfTime-5.3/OutOfTime.uproject)
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=E:/OutOfTime-5.3/OutOfTime.uproject, unrealexe=E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=E:/OOT_TestBuilds/OutOfTiem_Test3, clientconfig=Development, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=E:\UE_5.3
UnrealEngine ver. 5.0.0
Initializing script modules...
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record E:\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.18 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=E:/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=E:/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UE_5.3
SetEnvVar uebp_LogFolder=C:/Users/skyla/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UE_5.3
DeleteDirectoryContents(C:/Users/skyla/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UE_5.3)
SafeDeleteFile C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Log.json
SafeDeleteFile C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/skyla/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UE_5.3
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.7.34031.279)
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=E:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=E:/UE_5.3/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=E:/UE_5.3
LogFolder=C:/Users/skyla/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UE_5.3
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=E:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2023-11-29_16.55.49
AutomationToolDll=E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
No config file at C:\Users\skyla\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\skyla\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\skyla\AppData\Local\Temp\UAT\E+UE_5.3\Rules)
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands...
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=61880, project=E:/OutOfTime-5.3/OutOfTime.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=E:/OutOfTime-5.3/OutOfTime.uproject, unrealexe=E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=E:/OOT_TestBuilds/OutOfTiem_Test3, clientconfig=Development, nocompile)
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
Setting up ProjectParams for E:\OutOfTime-5.3\OutOfTime.uproject
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Looking for targets for project E:\OutOfTime-5.3\OutOfTime.uproject
Searching for target rule files in E:/OutOfTime-5.3
Found 8 target rule files:
E:\OutOfTime-5.3\Intermediate\Source\OutOfTime.Target.cs
E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeClient.Target.cs
E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeEditor.Target.cs
E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeServer.Target.cs
E:\OutOfTime-5.3\Intermediate\Source\OutOfTime.Target.cs
E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeClient.Target.cs
E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeEditor.Target.cs
E:\OutOfTime-5.3\Intermediate\Source\OutOfTimeServer.Target.cs
SafeFileExists C:\Users\skyla\AppData\Local\Temp\UAT\E+UE_5.3\Rules\UATRules-bf828b17cd9763999a083bc455f14793.dll=False
Compiling targets DLL: C:\Users\skyla\AppData\Local\Temp\UAT\E+UE_5.3\Rules\UATRules-bf828b17cd9763999a083bc455f14793.dll
Compiling C:\Users\skyla\AppData\Local\Temp\UAT\E+UE_5.3\Rules\UATRules-bf828b17cd9763999a083bc455f14793.dll: Assembly does not exist
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Creating target rules object: OutOfTimeTarget
Adding target: OutOfTimeTarget (Game)
Creating target rules object: OutOfTimeClientTarget
Adding target: OutOfTimeClientTarget (Client)
Creating target rules object: OutOfTimeEditorTarget
Adding target: OutOfTimeEditorTarget (Editor)
Creating target rules object: OutOfTimeServerTarget
Adding target: OutOfTimeServerTarget (Server)
Loading ini files for E:\OutOfTime-5.3\OutOfTime.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=E:\OOT_TestBuilds\OutOfTiem_Test3
BaseStageDirectory=E:\OutOfTime-5.3\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=OutOfTime
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=<Not Specified> (Use Defaults)
EditorTargets=OutOfTimeEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, E:\OutOfTime-5.3\Binaries\Win64]
ProjectExePaths=[Win64, E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=E:\OutOfTime-5.3\OutOfTime.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=OutOfTime
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
SafeDeleteFile E:\OutOfTime-5.3\Intermediate\Build\Manifest.xml
Running: E:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" OutOfTime Win64 Development -Project=E:\OutOfTime-5.3\OutOfTime.uproject -Manifest=E:\OutOfTime-5.3\Intermediate\Build\Manifest.xml -remoteini="E:\OutOfTime-5.3" -skipdeploy -log="C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-OutOfTime-Win64-Development.txt"
Log file: C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-OutOfTime-Win64-Development.txt
Using 'git status' to determine working set for adaptive non-unity build (E:\OutOfTime-5.3).
Creating makefile for OutOfTime (manifest 'E:\OutOfTime-5.3\Intermediate\Build\Manifest.xml' not found)
Writing manifest to E:\OutOfTime-5.3\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 1.47 seconds
Took 1,56s to run dotnet.exe, ExitCode=0
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.exe=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.exe=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.pdb=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.pdb=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.target=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.target=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.pdb=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.pdb=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb12.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb12.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.pdb=True
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.pdb=True
SafeDeleteFile E:\OutOfTime-5.3\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\D3D12Core.dll=True
E:\OutOfTime-5.3\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
E:\OutOfTime-5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OpenImageDenoise.dll=True
E:\OutOfTime-5.3\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.exe=True
E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.exe
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.pdb=True
E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.pdb
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.target=True
E:\OutOfTime-5.3\Binaries\Win64\OutOfTime.target
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.dll=True
E:\OutOfTime-5.3\Binaries\Win64\tbb.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb.pdb=True
E:\OutOfTime-5.3\Binaries\Win64\tbb.pdb
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbb12.dll=True
E:\OutOfTime-5.3\Binaries\Win64\tbb12.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.dll=True
E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.dll
SafeFileExists E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.pdb=True
E:\OutOfTime-5.3\Binaries\Win64\tbbmalloc.pdb
End Build products *******
Build command time: 1.58 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists E:\OutOfTime-5.3\OutOfTime.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project E:\OutOfTime-5.3\OutOfTime.uproject
Commandlet log file is E:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.29-16.55.52.txt
SafeFileExists E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "E:\OutOfTime-5.3\OutOfTime.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="E:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.29-16.55.52.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: OutOfTime
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2715] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 5950X 16-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" E:\OutOfTime-5.3\OutOfTime.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=E:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.29-16.55.52.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid="34df1fa8480956e4e621eab89a319938"
LogCsvProfiler: Display: Metadata set : llm="0"
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogAssetRegistry: Display: Asset registry cache read as 62.1 MiB from ../../../../OutOfTime-5.3/Intermediate/CachedAssetRegistry_0.bin
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Water/Content/' mounted to '/Water/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogHAL: Display: Platform has ~ 32 GB [34236604416 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
LogDerivedDataCache: Display: C:/Users/skyla/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1000.31MBs, RandomWriteSpeed=54.01MBs. Assigned SpeedClass 'Local'
LogShaderCompilers: Display: Using Local Shader Compiler with 29 workers.
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../OutOfTime-5.3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../OutOfTime-5.3/Intermediate/CachedAssetRegistry_*.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../OutOfTime-5.3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to ../../../../OutOfTime-5.3/Intermediate/CachedAssetRegistry_*.bin
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.068 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform 'Windows'
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 328 (32800.00%)
LogShaderLibrary: Display: Total Shaders: 4163, Unique Shaders: 4163 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 73.84mb, Unique Shaders Size: 73.84mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to '../../../../OutOfTime-5.3/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 296 (29600.00%)
LogShaderLibrary: Display: Total Shaders: 3551, Unique Shaders: 3541 (99.72%)
LogShaderLibrary: Display: Total Shader Size: 11.82mb, Unique Shaders Size: 11.82mb (99.97%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 1, 1
LogShaderLibrary: Display: Textual dump saved to '../../../../OutOfTime-5.3/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 353 Total 353
LogCook: Display: Cook Diagnostics: OpenFileHandles=235, VirtualMemory=1438MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.bUseSoftGC: Available physical memory 14883MiB is less than the current target for SoftGC 16325MiB.
LogCookCommandlet: Display: GarbageCollection... (Soft GC)
LogCook: Display: GarbageCollection Results:
Type: Soft
NumObjects:
Capacity: 25231360
Before GC: 37762
After GC: 37753
Freed by GC: 9
Virtual Memory:
Before GC: 1512 MB
After GC: 1514 MB
Freed by GC: -2 MB
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 504 Packages Remain 4057 Total 4561
LogCook: Display: Cooked packages 2648 Packages Remain 1913 Total 4561
LogCook: Display: Cooked packages 2741 Packages Remain 1820 Total 4561
LogCook: Display: Cooked packages 3031 Packages Remain 1530 Total 4561
LogCook: Display: Cooked packages 3367 Packages Remain 1194 Total 4561
LogCook: Display: Cooked packages 3846 Packages Remain 715 Total 4561
LogCook: Display: Cooked packages 4427 Packages Remain 134 Total 4561
LogOutputDevice: Warning:
Script Stack (0 frames) :
LogOutputDevice: Error: begin: stack for UAT
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error:
LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
LogOutputDevice: Error:
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffc5bdadd6f UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::AllocateDefaultPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:404]
LogOutputDevice: Error: [Callstack] 0x00007ffc5bd31cb9 UnrealEditor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:651]
LogOutputDevice: Error: [Callstack] 0x00007ffc5bd33e04 UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:752]
LogOutputDevice: Error: [Callstack] 0x00007ffc5bd33857 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4822]
LogOutputDevice: Error: [Callstack] 0x00007ffc69938094 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:623]
LogOutputDevice: Error: [Callstack] 0x00007ffc6743b8f7 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1225]
LogOutputDevice: Error: [Callstack] 0x00007ffc67439403 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3472]
LogOutputDevice: Error: [Callstack] 0x00007ffc72db1e30 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:486]
LogOutputDevice: Error: [Callstack] 0x00007ffc73078dd2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5347]
LogOutputDevice: Error: [Callstack] 0x00007ffc7307935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
LogOutputDevice: Error: [Callstack] 0x00007ffc730a048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
LogOutputDevice: Error: [Callstack] 0x00007ffc732cd3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
LogOutputDevice: Error: [Callstack] 0x00007ffc7306b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
LogOutputDevice: Error: [Callstack] 0x00007ffc730d218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
LogOutputDevice: Error: [Callstack] 0x00007ffc730d228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cfc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
LogOutputDevice: Error: [Callstack] 0x00007ffc730811b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
LogOutputDevice: Error: [Callstack] 0x00007ffc730b839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cbb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
LogOutputDevice: Error: [Callstack] 0x00007ffc7307b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
LogOutputDevice: Error: [Callstack] 0x00007ffc7309ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
LogOutputDevice: Error: [Callstack] 0x00007ffc732cd08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
LogOutputDevice: Error: [Callstack] 0x00007ffc7306b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
LogOutputDevice: Error: [Callstack] 0x00007ffc730d218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
LogOutputDevice: Error: [Callstack] 0x00007ffc730d228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cfc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
LogOutputDevice: Error: [Callstack] 0x00007ffc730811b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
LogOutputDevice: Error: [Callstack] 0x00007ffc730b839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
LogOutputDevice: Error: [Callstack] 0x00007ffc730cbb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
LogOutputDevice: Error: [Callstack] 0x00007ffc7307b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
LogOutputDevice: Error: [Callstack] 0x00007ffc7309ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
LogOutputDevice: Error: [Callstack] 0x00007ffc732cd08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
LogOutputDevice: Error: [Callstack] 0x00007ffc732cb918 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2014]
LogOutputDevice: Error: [Callstack] 0x00007ffc732cbeb6 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1987]
LogOutputDevice: Error: [Callstack] 0x00007ffc69163924 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4013]
LogOutputDevice: Error: [Callstack] 0x00007ffc69163b6c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2777]
LogOutputDevice: Error: [Callstack] 0x00007ffc69176712 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2711]
LogOutputDevice: Error: [Callstack] 0x00007ffc691a2903 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412]
LogOutputDevice: Error: [Callstack] 0x00007ffc691a1e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294]
LogOutputDevice: Error: [Callstack] 0x00007ffc68e8fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543]
LogOutputDevice: Error: [Callstack] 0x00007ffc68e4f323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504]
LogOutputDevice: Error: [Callstack] 0x00007ffc68e6dc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada7733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada6cfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada6d37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada70854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada86984 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
LogOutputDevice: Error: [Callstack] 0x00007ff6ada88eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffd4aa3257d KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffd4bacaa58 ntdll.dll!UnknownFunction []
LogOutputDevice: Error:
LogOutputDevice: Error: end: stack for UAT
LogCook: Display: Cooked packages 4459 Packages Remain 102 Total 4561
LogCook: Display: Cooked packages 4523 Packages Remain 38 Total 4561
LogCook: Display: Cooked packages 4539 Packages Remain 22 Total 4561
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=60.000 Z=90.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=6.000 Z=9.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=360.000 Z=540.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=36.000 Z=54.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=60.000 Z=90.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=6.000 Z=9.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=360.000 Z=540.000
LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=36.000 Z=54.000
LogCook: Display: Cooked packages 4563 Packages Remain 0 Total 4563
LogCook: Display: Cook Diagnostics: OpenFileHandles=4567, VirtualMemory=3352MiB
LogCook: Display: Finishing up...
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry E:/OutOfTime-5.3/Saved/Cooked/Windows/OutOfTime/Metadata/DevelopmentAssetRegistry.bin num assets 4669, size is 3781.22kb, XxHash64 = llu, waited on hash 60454219741227824252575243632133402636463277630935049794809933696223500786107802175680214110820519517358502093678893388525243960115614526924661554526806423371776.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 4456, size is 1153.59kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.2 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'OutOfTime' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 224, Unique Shadermaps: 317 (141.52%)
LogShaderLibrary: Display: Total Shaders: 5634, Unique Shaders: 4330 (76.85%)
LogShaderLibrary: Display: Total Shader Size: 152.31mb, Unique Shaders Size: 124.89mb (82.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 6
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 525
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 53, 44, 29, 24, 24, 24, 24, 23, 21, 19
LogShaderLibrary: Display: Textual dump saved to '../../../../OutOfTime-5.3/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-OutOfTime-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'OutOfTime' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 224, Unique Shadermaps: 316 (141.07%)
LogShaderLibrary: Display: Total Shaders: 5120, Unique Shaders: 3836 (74.92%)
LogShaderLibrary: Display: Total Shader Size: 17.15mb, Unique Shaders Size: 14.65mb (85.43%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 6
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 390
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 53, 43, 31, 29, 26, 24, 24, 24, 24, 23
LogShaderLibrary: Display: Textual dump saved to '../../../../OutOfTime-5.3/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-OutOfTime-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)...
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 30.685884s total time 34.171188
LogCook: Display: Peak Used virtual 3399 MiB Peak Used physical 3324 MiB
LogCook: Display: Packages Cooked: 4352, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 211, Total Packages: 4563
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.068s (1)
LogCook: Display: CollectFilesToCook: 0.004s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: GenerateLongPackageName: 0.000s (1)
LogCook: Display: TickMainCookLoop: 30.686s (2)
LogCook: Display: PumpPollables: 0.006s (4)
LogCook: Display: PumpRequests: 0.037s (144)
LogCook: Display: LoadPackageForCooking: 16.159s (4563)
LogCook: Display: SavingPackages: 11.541s (677)
LogCook: Display: PollPendingCookedPlatformDatas: 0.421s (379533)
LogCook: Display: PrepareSave: 0.419s (375220)
LogCook: Display: PrecachePlatformDataForNextPackage: 0.966s (4561)
LogCook: Display: PrepareSave: 0.964s (5112)
LogCook: Display: SaveCookedPackage: 8.834s (4563)
LogCook: Display: GEditorSavePackage: 4.232s (4563)
LogCook: Display: VerifyCanCookPackage: 0.025s (4352)
LogCook: Display: TargetDomainDependencies: 0.002s (4563)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.134s (4563)
LogCook: Display: WaitForAsync: 2.699s (116334)
LogCook: Display: PostLoadPackageFixup: 0.000s (3)
LogCook: Display: SavingCurrentIniSettings: 0.019s (1)
LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
LogCook: Display: SavingAssetRegistry: 0.742s (1)
LogCook: Display: BuildChunkManifest: 0.048s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.242s (1)
LogCook: Display: WriteCookerOpenOrder: 0.098s (1)
LogCook: Display: FinalizePackageStore: 0.094s (1)
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000107
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000372
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=0.315002
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.005033
LogCook: Display: MaterialInstancePostLoadSec=0.019183
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.021859
LogCook: Display: MaterialTranslateCalls=0
LogCook: Display: MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=50
LogCook: Display: NumPackagesLoaded=4674
LogCook: Display: LoadPackageTimeSec=16.570064
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=4563
LogCook: Display: SavePackageTimeSec=3.601388
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.013033
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=4561
LogCook: Display: PeakLoadQueueSize=1783
LogCook: Display: PeakSaveQueueSize=2144
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=40.306992
LogCook: Display: 0. 0.StartupWallTimeSec=5.925129
LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.542830
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.541000
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000181
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.036942
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=16.160274
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=8.834430
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=1.401887
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.023098
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000009
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000005
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.006044
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=OutOfTime
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 13296
LogCook: Display: TotalGetMisses = 59
LogCook: Display: TotalGets = 13355
LogCook: Display: TotalGetHitPct = 0.995582
LogCook: Display: GetMissPct = 0.004418
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 5405
LogCook: Display: LocalGetTotal = 5464
LogCook: Display: LocalGetHitPct = 0.989202
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.068419
LogCook: Display: LocalReadSpeed = 89.230948
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: BulkDataList 11.54 0.00 0 1.22
LogCook: Display: Texture 4.06 0.01 0 136.03
LogCook: Display: MaterialShader 0.31 0.30 0 179.82
LogCook: Display: Audio 0.12 0.00 0 30.29
LogCook: Display: GlobalShader 0.07 0.10 0 62.07
LogCook: Display: BodySetup 0.04 0.17 0 40.49
LogCook: Display: BulkDataPayloadId 0.04 0.00 0 0.06
LogCook: Display: StaticMesh 0.04 0.01 0 4.22
LogCook: Display: DistanceField 0.03 0.00 0 3.87
LogCook: Display: NiagaraScript 0.03 0.00 0 1.64
LogCook: Display: CardRepresentation 0.02 0.00 0 0.03
LogCook: Display: NavCollision 0.02 0.00 0 0.26
LogCook: Display: AnimationSequence 0.01 0.00 0 0.15
LogCook: Display: SkeletalMesh 0.00 0.00 0 3.37
LogCook: Display: NiagaraShader 0.00 0.01 0 0.14
LogCook: Display: SubUV 0.00 0.00 0 0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (764 referencing packages with a total of 10583 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.003962s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000107
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000372
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=0.315002
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.005033
LogCook: Display: MaterialInstancePostLoadSec=0.019183
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.021859
LogCook: Display: MaterialTranslateCalls=0
LogCook: Display: MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=50
LogCook: Display: NumPackagesLoaded=4674
LogCook: Display: LoadPackageTimeSec=16.570064
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=4563
LogCook: Display: SavePackageTimeSec=3.601388
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.013033
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=4561
LogCook: Display: PeakLoadQueueSize=1783
LogCook: Display: PeakSaveQueueSize=2144
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=40.316649
LogCook: Display: 0. 0.StartupWallTimeSec=5.925129
LogCook: Display: 0. 1.CookByTheBookTimeSec=34.387111
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.542830
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.541000
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000181
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=31.768248
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=16.160274
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=8.834430
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=1.401887
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.023098
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000009
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000005
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.006044
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=OutOfTime
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 13296
LogCook: Display: TotalGetMisses = 59
LogCook: Display: TotalGets = 13355
LogCook: Display: TotalGetHitPct = 0.995582
LogCook: Display: GetMissPct = 0.004418
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 5405
LogCook: Display: LocalGetTotal = 5464
LogCook: Display: LocalGetHitPct = 0.989202
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.068419
LogCook: Display: LocalReadSpeed = 89.230948
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: BulkDataList 11.54 0.00 0 1.22
LogCook: Display: Texture 4.06 0.01 0 136.03
LogCook: Display: MaterialShader 0.31 0.30 0 179.82
LogCook: Display: Audio 0.12 0.00 0 30.29
LogCook: Display: GlobalShader 0.07 0.10 0 62.07
LogCook: Display: BodySetup 0.04 0.17 0 40.49
LogCook: Display: BulkDataPayloadId 0.04 0.00 0 0.06
LogCook: Display: StaticMesh 0.04 0.01 0 4.22
LogCook: Display: DistanceField 0.03 0.00 0 3.87
LogCook: Display: NiagaraScript 0.03 0.00 0 1.64
LogCook: Display: CardRepresentation 0.02 0.00 0 0.03
LogCook: Display: NavCollision 0.02 0.00 0 0.26
LogCook: Display: AnimationSequence 0.01 0.00 0 0.15
LogCook: Display: SkeletalMesh 0.00 0.00 0 3.37
LogCook: Display: NiagaraShader 0.00 0.01 0 0.14
LogCook: Display: SubUV 0.00 0.00 0 0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (764 referencing packages with a total of 10583 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
LogInit: Display: LogOutputDevice: Error:
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
LogInit: Display: LogOutputDevice: Error: Stack:
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bdadd6f UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::AllocateDefaultPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:404]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bd31cb9 UnrealEditor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:651]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bd33e04 UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:752]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc5bd33857 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4822]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc69938094 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:623]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc6743b8f7 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1225]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc67439403 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3472]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc72db1e30 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:486]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc73078dd2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5347]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7307935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730a048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc732cd3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7306b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730d218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730cffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730d228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730cfc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730811b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730b839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc730cbb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7307b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc7309ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc732cd08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc732cb918 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2014]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc732cbeb6 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1987]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc69163924 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4013]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc69163b6c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2777]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc69176712 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2711]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc691a2903 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc691a1e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc68e8fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc68e4f323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc68e6dc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada7733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada6cfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada6d37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada70854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada86984 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ada88eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffd4aa3257d KERNEL32.DLL!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffd4bacaa58 ntdll.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: end: stack for UAT
LogInit: Display: LogOutputDevice: Warning:
Script Stack (0 frames) :
LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=60.000 Z=90.000
LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_0.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=6.000 Z=9.000
LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=360.000 Z=540.000
LogInit: Display: LogPhysics: Warning: Scale for /Game/Maps/TestLVL5.TestLVL5:PersistentLevel.BP_Checkpoint_C_4.Capsule has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=36.000 Z=54.000
LogInit: Display:
LogInit: Display: Failure - 62 error(s), 9 warning(s)
LogInit: Display:
Execution of commandlet took: 34.39 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 44,17s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Cook-2023.11.29-16.56.36.txt
SafeCopyFile E:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.29-16.55.52.txt C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Cook-2023.11.29-16.56.36.txt
SafeDeleteFile E:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.29-16.55.52.txt
==============================================================================
Cook failed.
(see C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Log.txt for full exception trace)
CommandletException: Editor terminated with exit code 1 while running Cook for E:\OutOfTime-5.3\OutOfTime.uproject; see log C:\Users\skyla\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\Cook-2023.11.29-16.56.36.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 472
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 292Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 302
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 235
at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
==============================================================================
AutomationTool executed for 0h 0m 47s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)