Error when packaging my project

Hi @FrostyJas

You are right!!
I don’t find the BluePrint is causing the problem yet, but i found this:
This is the code of a BluePrint Node for call a function:

Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/.../MyBluePrint.MyBluePrintr:EventGraph.K2Node_CallFunction_0'"
....
End Object

And “K2Node_Knot” seem to be a base class for some nodes

https://docs.unrealengine.com/4.27/en-US/API/Editor/BlueprintGraph/UK2Node_Knot/

And this guy says it can be used to reroute an spawn nodes.

So now i just need find where is the problematic node.
I hope this info help to others!!

Thank you so much!! :heart: