So I tried to package my project, but I got the unknown error warning. I read somewhere to search the logs for a warning, and found this:
LogSlate: Warning: The command ‘BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo’ has the same default chord as ‘BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)’ [R]
Since i am new to ue5, I don’t know what that means.
before packaging, I installed the latest version of SDK.
I hope that you can help me.
Welcome to the Unreal Engine Forum! As Dr mentioned, I’d start with the blueprint file it’s referencing and see if you can find the problem the error is mentioning. If you can’t, post back and we can look further into the specifics.
Hi @FrostyJas
I have the same warning when “Resave All” is exectuted from “Content” folder.
As far i know i have not any file called “BlueprintGraph.K2Node_Knot” in my project…
In fact, i have not this path any where (i think) “/Script/BlueprintGraph.K2Node_Knot”
¿Any idea how to solve it?
Thank you so much!!
If you are unable to find the file in the project, you could try moving everything over to a new project entirely and then run it and see if the error continues. It could even be that the file being referenced is not in your files. But, is being called/referenced by a file inside your project. (A blue print usually) I’d start there and check all of your blueprints.
I use them as prototype only and then write the code in C++.
Maybe i forgot to delete some node and it is causing the problem.
If it was the problem i will post here. Maybe it help to someone else.
Otherwise, i will migrate my projet to a new one.
You are right!!
I don’t find the BluePrint is causing the problem yet, but i found this:
This is the code of a BluePrint Node for call a function:
Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/.../MyBluePrint.MyBluePrintr:EventGraph.K2Node_CallFunction_0'"
....
End Object
And “K2Node_Knot” seem to be a base class for some nodes
I had a similar warning in my Output Log and it turns out it was simply because my editor hotkeys for Reroute Node was ‘R’, and the default hotkey for ‘Add Selected Actor Reference’ is ‘R’ as well. I simply overrode the former and it’s gone.