Error when packaging and cooking

Hi i got this error when packaging/cooking my ue5 game

LogCook: Display: Cooked packages 8960 Packages Remain 12754 Total 21714
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Ghost_Creature_Anims/Props/Claw_L_Mesh) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/CloseCombat/Maps/LinkOffice/Meshes/Merge/SM_MainHall_03_Metal) …
LogCook: Display: Cooked packages 9103 Packages Remain 12639 Total 21742
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_9_ReactionHit_60.Anim_Demon2_9_ReactionHit_60
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_9_ReactionHitLarge_65.Anim_Demon2_9_ReactionHitLarge_65
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_8_AttackPunch_33.Anim_Demon2_8_AttackPunch_33
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_8_AttackJump_111.Anim_Demon2_8_AttackJump_111
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_8_Attack2Hand_139.Anim_Demon2_8_Attack2Hand_139
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_7_Jump2_95.Anim_Demon2_7_Jump2_95
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_6_IntimidationRoaring_162.Anim_Demon2_6_IntimidationRoaring_162
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_5_DyingForward_100.Anim_Demon2_5_DyingForward_100
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_5_DyingBackward_89.Anim_Demon2_5_DyingBackward_89
LogCook: Display: Cooked packages 9184 Packages Remain 12564 Total 21748
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_4_IdlePose3_160.Anim_Demon2_4_IdlePose3_160
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_4_IdlePose2_160.Anim_Demon2_4_IdlePose2_160
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_3_LeftStrafe_31.Anim_Demon2_3_LeftStrafe_31
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_2_Walking_35.Anim_Demon2_2_Walking_35
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_2_WalkingHorror_121.Anim_Demon2_2_WalkingHorror_121
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_2_WalkBackwards_36.Anim_Demon2_2_WalkBackwards_36
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_1_Running_28.Anim_Demon2_1_Running_28
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_10_rising_200.Anim_Demon2_10_rising_200
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_10_risingCrouch_200.Anim_Demon2_10_risingCrouch_200
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_10_Headbutt_78.Anim_Demon2_10_Headbutt_78
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Demon_2/D2_Animations/Anim_Demon2_10_Choke_191.Anim_Demon2_10_Choke_191
LogCook: Display: Cooked packages 9200 Packages Remain 12548 Total 21748
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Demon_10/Demo/SM_AssetPlatform) …
LogCook: Display: Cooked packages 9310 Packages Remain 12444 Total 21754
LogCook: Display: Cook Diagnostics: OpenFileHandles=9946, VirtualMemory=5721MiB
LogOutputDevice: Warning:

Script Stack (0 frames):

LogWindows: Windows GetLastError: The operation completed successfully. (0)
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: Pose.SourceLocalSpacePose.Num() == Tracks.Num() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\PoseAsset.cpp] [Line: 305]
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffc3619d20a UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc361dd990 UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc35f6f2a8 UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc35f83508 UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc35f6b0d1 UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc361dc920 UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc831726e5 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc832a507a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc832904a2 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc832b9357 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc832b7c9a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc832b81f0 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc342709a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc34270c2f UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc34289baa UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc342af487 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc340bb1bd UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffc340dcb5c UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f9a0948e UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f9a00bbd UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f9a00e8a UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f9a03c4d UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f9a15564 UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f9a1788a UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffcd1077034 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffcd2942651 ntdll.dll!UnknownFunction []
LogWindows: Error:
LogWindows: Error: end: stack for UAT
LogExit: Executing StaticShutdownAfterError
LogWindows: FPlatformMisc::RequestExit(1)
LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
LogCore: Engine exit requested (reason: Win RequestExit)
Log file closed, 09/06/22 22:30:57

Hello dalikdik thank you for posting.

It looks like a pose asset may be causing some trouble there. I would look at any poses you have included and maybe even your animation blueprints. I would also check all references in case you had one set somewhere.

Checking that line in PoseAsset.cpp may additionally offer you clues as well as looking at the output log/logs in your Saved folder.

I wish you the best.