Error when launching Unreal Engine as Debug session through Visual Studio 2022

I attempted to cook the project (Platforms → Windows → Cook Content), but apparently my “SDK is not installed correctly”. I have Visual Studio configured with the latest version of the Windows 10 SDK.

When I try to update my device through Platforms → Windows → Update Device, it gives this error:

LogTurnkeySupport: Warning: Turnkey failed to run properly, full Turnkey output:
Running AutomationTool...
Using bundled DotNet SDK version: 8.0.300
Starting AutomationTool...
Parsing command line: -ScriptsForProject="E:/Unreal Engine/Projects/SevenSeals/SevenSeals.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Engine/Projects/SevenSeals/Intermediate/TurnkeyReport_5.log" -log="E:/Unreal Engine/Projects/SevenSeals/Intermediate/TurnkeyLog_5.log" -project="E:/Unreal Engine/Projects/SevenSeals/SevenSeals.uproject" -Device=Win64@MSI
Initializing script modules...
Unhandled exception: System.Exception: Script module "C:\Epic\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll" not found for record "C:\Epic\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json"
   at UnrealBuildBase.CompileScriptModule.Build(RulesFileType RulesFileType, HashSet`1 FoundProjects, IEnumerable`1 BaseDirectories, IEnumerable`1 DefineConstants, BuildFlags BuildFlags, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 357
   at UnrealBuildBase.CompileScriptModule.InitializeScriptModules(RulesFileType RulesFileType, String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess, Action`1 OnBuildingProjects, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 203
   at AutomationToolDriver.Program.MainProc() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 485
AutomationTool executed for 0h 0m 0s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED

I have no idea what is going on. I tried disabling Android (and all other platforms except Windows) and every time I restart, they come back. I did not install the needed things for Android or any other platform when downloading the Binary. No idea why the indented three lines are referencing a D:/ drive, as UE is currently only on C:/ and E:/. I recently got an E:/ Drive and moved my project files from D:/ to E:/ if that helps any.

Please help, it would be very appreciated!