Error when joining eos session

I was testing my game thats uses EOS sessions. When i join, my blueprints cant load because im getting an error (I think). This did not happen the last times i was testing my game. Here is what i think is the error:

[2024.05.19-20.01.35:840][347]LogWorld: Bringing up level for play took: 0.131173

[2024.05.19-20.01.35:841][347]LogTemp: Warning: Registration Succesful

[2024.05.19-20.01.35:845][347]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart

[2024.05.19-20.01.35:845][347]LogGameState: Match State Changed from EnteringMap to WaitingToStart

[2024.05.19-20.01.35:846][347]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress

[2024.05.19-20.01.35:848][347]LogGameState: Match State Changed from WaitingToStart to InProgress

[2024.05.19-20.01.35:850][347]LogLoad: Took 4.340450 seconds to LoadMap(/Game/Game/Map/BaseMap)

I think this might be the error → [2024.05.19-20.01.36:242][350]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Sessions], OperationName=[ModifyPlayers], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.policy_missing_action], NumericErrorCode=[UNSET], ErrorMessage=[Client xyza7891qtTS2xdxBmzYCQL1fDg6FSdP missing matchmaking:managePlayers], CorrId=[EOS-l2NH9eYrA0O8sk5ztRHsVw-vvKBAsC7D0GT7lNmIzE1vA]

If anyone knows what could possibly be happening and help fix this, i would appreciate it.
Thanks

What Unreal version are you using?..
Online Subsystem is being deprecated from UE5.1
Maybe that is the problem…

### Online Services

The Online Services plugins have not been tested in shipping titles. As of UE 5.1, the Online Services plugins are an API-complete version for developers to use with the intention that they will be shipping on a future version of the engine. We also recommend using Online Services for developers targeting their own backend, or those who will be incorporating a number of UE upgrades beyond 5.1 into their project before shipping.

### Online Subsystem

Use the [Online Subsystem](https://dev.epicgames.com/documentation/en-us/unreal-engine/online-subsystem-in-unreal-engine?application_version=5.2) for any title shipping in the near future, or when you do not plan to incorporate any engine upgrades beyond UE 5.1 into the project.