I was testing my game thats uses EOS sessions. When i join, my blueprints cant load because im getting an error (I think). This did not happen the last times i was testing my game. Here is what i think is the error:
[2024.05.19-20.01.35:840][347]LogWorld: Bringing up level for play took: 0.131173
[2024.05.19-20.01.35:841][347]LogTemp: Warning: Registration Succesful
[2024.05.19-20.01.35:845][347]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2024.05.19-20.01.35:845][347]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2024.05.19-20.01.35:846][347]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2024.05.19-20.01.35:848][347]LogGameState: Match State Changed from WaitingToStart to InProgress
[2024.05.19-20.01.35:850][347]LogLoad: Took 4.340450 seconds to LoadMap(/Game/Game/Map/BaseMap)
I think this might be the error → [2024.05.19-20.01.36:242][350]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Sessions], OperationName=[ModifyPlayers], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.policy_missing_action], NumericErrorCode=[UNSET], ErrorMessage=[Client xyza7891qtTS2xdxBmzYCQL1fDg6FSdP missing matchmaking:managePlayers], CorrId=[EOS-l2NH9eYrA0O8sk5ztRHsVw-vvKBAsC7D0GT7lNmIzE1vA]
If anyone knows what could possibly be happening and help fix this, i would appreciate it.
Thanks