Error when importing FBX?

I’ve just finished creating a simple walking animation, but I somehow can’t import it into Unreal Engine. It keeps coming up with, “failed to create asset”, so I was wondering if anyone knew how to fix this, or if they could tell me that I have an error. :frowning: I will provide a few images, which will hopefully help you solve this question. alt text



I think you try to export/import pre rigged character. FBX cannot export rig. Before export, you need bake animation to skeleton, delete rig, and after this you can export you character to UE.

See this tutorial

Thank you for the link, but whenever I import the FBX into Unreal the mesh has somehow disappeared.I was wondering if you could help me with this?