Error when importing an Blender animation to UE4

So, I successfully import my mesh and my skeleton to the Unreal Engine.
After this, I manually import one animation made in Blender (v2.79) and this error appears in Unreal:

"Imported bone transform is different from original. Please check Output Log to see detail of error."

I’ve seen already some topics on this error in some forums, but I still can’t find a solution.
I’m exporting the mesh, skeleton, and animation from the FBX (version 7.4 binary) exporter.
My only modifications is:

  • Forward: X Forward
  • Up: Z Up
  • Add Leaf Bones > Uncheck

If I need to show more information about the problem, advise me, please.