So, I successfully import my mesh and my skeleton to the Unreal Engine.
After this, I manually import one animation made in Blender (v2.79) and this error appears in Unreal:
"Imported bone transform is different from original. Please check Output Log to see detail of error."
I’ve seen already some topics on this error in some forums, but I still can’t find a solution.
I’m exporting the mesh, skeleton, and animation from the FBX (version 7.4 binary) exporter.
My only modifications is:
- Forward: X Forward
- Up: Z Up
- Add Leaf Bones > Uncheck
If I need to show more information about the problem, advise me, please.