Error when I select iOS platform in project settings with UE 4.26

LogTemp: Running Mono…
LogTemp: Found mono via known Mono.framework path
LogTemp: Running system mono/msbuild, version: Mono JIT compiler version 6.12.0.125 (2020-02/8c552e98bd6 Mon Mar 8 13:06:52 EST 2021)
LogTemp: /Users/Shared/EpicGames/UE_4.26/Engine /Users/Shared/EpicGames/UE_4.26
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.ta.racinggame
LogTemp: CWD: /Users/Shared/EpicGames/UE_4.26/Engine/Binaries/DotNET/IOS
LogTemp: Initial Dir: /Users/Shared/EpicGames/UE_4.26/Engine
LogTemp: Env CWD: /Users/Shared/EpicGames/UE_4.26/Engine/Binaries/DotNET/IOS
LogTemp: BranchPath = CQ1116s-Mac-mini-2///Users/Shared/EpicGames/UE_4.26/Engine/Binaries/DotNET/IOS/…/… — GameBranchPath = CQ1116s-Mac-mini-2///Users/Shared/EpicGames/UE_4.26/Engine/Binaries/DotNET/IOS/…/…
LogTemp: IPP ERROR: Application exception: System.IO.IOException: Sharing violation on path /Users/Shared/EpicGames/UE_4.26/Engine/Binaries/DotNET/IOS/[Unknown]