Hello, I’m new to Unreal Engine 4 and I get this error message when I try to “Apply” on my animation: (Currently working on 4.19.2)
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: === Handled ensure: ===
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error:
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: Ensure condition failed: RawTrack.RotKeys.Num() == NumFrames [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp] [Line: 4428]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error:
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: Stack:
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000024EFB706 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:234]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000024C5AE3A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:299]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000024C6ECD6 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:430]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000021C4D80F UE4Editor-Engine.dll!UAnimSequence::BakeTrackCurvesToRawAnimation() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\animation\animsequence.cpp:4428]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x00000000679C24B6 UE4Editor-AnimationEditor.dll!FAnimationEditor::OnApplyRawAnimChanges() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\animationeditor\private\animationeditor.cpp:536]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x00000000679B9361 UE4Editor-AnimationEditor.dll!TBaseSPMethodDelegateInstance<0,FAnimationEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x00000000679B9BE6 UE4Editor-AnimationEditor.dll!TBaseSPMethodDelegateInstance<0,FAnimationEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E17687F UE4Editor-Slate.dll!FUICommandList::ExecuteAction() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:97]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E26F8B6 UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:300]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E1D46B2 UE4Editor-Slate.dll!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::)(void) __ptr64>::operator()<>() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:156]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E1D5BD9 UE4Editor-Slate.dll!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::)(void) __ptr64> >() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public emplates uple.h:498]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E2512F5 UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E30B7F7 UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E3319E8 UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E15485C UE4Editor-Slate.dll!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5440]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E127D75 UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E1BF617 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5429]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E1A7D0D UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5927]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000003E19B3E2 UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5907]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000055F8E69B UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1726]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000055F81B78 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000055F9052C UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000055F7D679 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000079236CC1 USER32.dll!UnknownFunction ]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000079236693 USER32.dll!UnknownFunction ]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x0000000055F91666 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x00000000B2535475 UE4Editor.exe!FEngineLoop::Tick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3263]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x00000000B2546BD0 UE4Editor.exe!GuardedMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x00000000B2546C4A UE4Editor.exe!GuardedMainWrapper() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x00000000B2554177 UE4Editor.exe!WinMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x00000000B2555B87 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x00000000793C3034 KERNEL32.DLL!UnknownFunction ]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error: [Callstack] 0x000000007B711431 ntdll.dll!UnknownFunction ]
[2018.06.30-14.39.28:158] 28]LogOutputDevice: Error:
[2018.06.30-14.39.28:187] 28]LogStats: SubmitErrorReport - 0.019 s
[2018.06.30-14.39.43:403] 28]LogStats: SendNewReport - 15.216 s
[2018.06.30-14.39.43:403] 28]LogStats: FDebug::EnsureFailed - 185.054 s
How can i fix this? Thanks!